Resda, Dodi PrimaHaikal, AntoniMeirasari, Mudjrika2025-01-042024-06-24IEEEhttp://103.209.1.147:4000/handle/PL029/3322The importance of cybersecurity education in the digitalization era is a big concern. One of them is through the concept of gamification, which is a technique of using games by applying educational principles. Based on this, Capture The Flag (CTF) is used as a set of challenges to improve the basics of cybersecurity which includes several questions with the primary goal of finding the flag. CTF has several fields, one of which will be discussed specifically in this paper regarding the CTF Jeopardy-Style platform especially digital forensics which has been created to introduce digital forensics education especially for beginners. digital forensics is used to identify and analyze digital evidence. In the concept of CTF, participants are required to gather information, analyze files, and solve the challenge of the question using digital forensic techniques, either using tools or manually, to get flags as evidence of successful completion of the challenge. The interrelation between CTF and digital forensics provides an important foundation in the development of skills needed to fight digital crime. Additionally, UEQ is used as a tool to test the learning platform to determine if it is fulfilling the user's expectations based on their experience while playing.otherSOCIAL SCIENCES::Social sciences::EducationSOCIAL SCIENCES::Statistics, computer and systems science::Informatics, computer and systems scienceAnalisis Pengaruh Capture The Flag Jeopardy-Style Dalam Memperkenalkan Pendidikan Digital Forensik Menggunakan Metode User Experience QuestionnaireArticle4332001007NIDN0005018607NIDN8942560023KODEPRODI57302#REKAYASA KEAMANAN SIBER