3D Animation for the raw beginner using Autodesk Maya 2nd edition

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dc.contributor.author King, Roger
dc.date.accessioned 2022-08-05T03:29:36Z
dc.date.available 2022-08-05T03:29:36Z
dc.date.issued 2019
dc.identifier.isbn 9780815388784
dc.identifier.uri https://repository.polibatam.ac.id/xmlui/handle/123456789/111
dc.description E-book pdf format en_US
dc.description.abstract This book is intended for people with very little or no background in 3D modeling, materials, lighting, animation, and rendering. Every example in this book is doable by a raw beginner. The chapters are organized around the various aspects of a small-scale 3D workflow, with first (1) an introduction to the entire 3D workflow and the Autodesk Maya interface, then (2) an introduction to polygon and NURBS modeling, (3) a focus on core modeling tools, (4) a focus on sculpting, (5) the application of materials to wireframe models, (6) various low-level and high-level design issues, (7) animating a scene, and finally, (8) rendering, with a focus on lights and cameras. In order to be concrete and to provide numerous structured lessons, this book focuses on one specific 3D app, Autodesk Maya, but there are examples mixed in that use a handful of other 3D applications, along with a number of renderers and a few other utility applications. en_US
dc.language.iso en en_US
dc.publisher Taylor & Francis Group en_US
dc.subject Design en_US
dc.subject Art en_US
dc.subject Animation en_US
dc.title 3D Animation for the raw beginner using Autodesk Maya 2nd edition en_US
dc.type Animation en_US
dc.type Book en_US
dc.type Learning Object en_US
dc.type Image en_US

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