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Pengembangan Game Interaktif Berbasis Animasi 2D sebagai Media Pengumpulan Jejak Pendapat Mahasiswa Secara Real-Time melalui TikTok Effect
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Date
Authors
Sihite, Silvia Thessa Br
Journal Title
Journal ISSN
Volume Title
Publisher
Politeknik Negeri Batam
Abstract
The digital transformation has shifted young generations' preferences
in expressing opinions, with TikTok emerging as the dominant social
media platform in Indonesia. However, conventional student polling
methods, such as Google Forms, remain static and often result in low
participation rates. This study aims to develop an interactive 2D
animation-based game as a real-time student opinion polling medium
through the TikTok Effect feature. The Research and Development
(R&D) method with the ADDIE model was employed, encompassing
Analysis, Design, Development, Implementation, and Evaluation
stages. The game was developed using Effect House and evaluated
through usability testing with students.
Description
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Citation
IEEE
