Pengembangan Game Interaktif Berbasis Animasi 2D sebagai Media Pengumpulan Jejak Pendapat Mahasiswa Secara Real-Time melalui TikTok Effect
| dc.contributor.advisor | Lumombo Liony | |
| dc.contributor.author | Sihite, Silvia Thessa Br | |
| dc.date.accessioned | 2026-08-27T09:02:47Z | |
| dc.date.issued | 2026-07-28 | |
| dc.description.abstract | The digital transformation has shifted young generations' preferences in expressing opinions, with TikTok emerging as the dominant social media platform in Indonesia. However, conventional student polling methods, such as Google Forms, remain static and often result in low participation rates. This study aims to develop an interactive 2D animation-based game as a real-time student opinion polling medium through the TikTok Effect feature. The Research and Development (R&D) method with the ADDIE model was employed, encompassing Analysis, Design, Development, Implementation, and Evaluation stages. The game was developed using Effect House and evaluated through usability testing with students. | |
| dc.identifier.citation | IEEE | |
| dc.identifier.kodeprodi | KODEPRODI90345#Animasi | |
| dc.identifier.nidn | NIDN0023049004 | |
| dc.identifier.nim | NIM4322111014 | |
| dc.identifier.uri | https://repository.polibatam.ac.id//handle/PL29/6312 | |
| dc.publisher | Politeknik Negeri Batam | |
| dc.subject | Interactive Game | |
| dc.subject | 2D Animation | |
| dc.subject | TikTok Effect | |
| dc.subject | Opinion Polling | |
| dc.title | Pengembangan Game Interaktif Berbasis Animasi 2D sebagai Media Pengumpulan Jejak Pendapat Mahasiswa Secara Real-Time melalui TikTok Effect | |
| dc.type | Article |
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