Analisis dan Implementasi Penggunaan Mel Script Untuk Rigging Karakter Pada Film Animasi 3d Jati Diri Si Kacang dengan Prinsip Squash And Stretch
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Date
2017-05-24
Authors
Ramonda, Febrian
Journal Title
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Volume Title
Publisher
Politeknik Negeri Batam
Abstract
Today the use of 3D animation increasingly popular, because it can be applied to
various aspects, and has a wide range of benefits. But 3D animation has some
flaws in the manufacturing process. Some of them are the amount of resources,
time, and effort required and there are several fatal human errors in the
manufacturing process of 3D animation, as in the rigging. Of course, one of
principle of animation is squash and stretch that one of many form of rigging. One
solution to these problems is to use MEL script. For that purpose, the research
was made on the implementation of MEL script on rigging. This research uses
several characters in a 3D animation film as the test sample. Testing method used
consisted of calculating the speed of the process of rigging, analysis of the
number of human errors that occur, also comparasion of volume from an object
that use squash and stretch. Results of the test proved that the method of MEL
scripts can make the process of 3D animation of the rigging to be more effective.
Description
Keywords
Teknik Informatika, Multimedia dan Jaringan, Engineering and Allied Operations (Teknik dan Ilmu yang Berkaitan), Computer Science, Computer Programming, Programs Data, Special Computer Methods (Ilmu Komputer, Pemrograman Komputer, Program Data, Metode Komputer Khusus), Computer Sciences, Knowledge, Systems (Ilmu Komputer, Pengetahuan, Sistem)