Analisis dan Implementasi Penggunaan Mel Script Untuk Rigging Karakter Pada Film Animasi 3d Jati Diri Si Kacang dengan Prinsip Squash And Stretch

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Date
2017-05-24
Authors
Ramonda, Febrian
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Publisher
Politeknik Negeri Batam
Abstract
Today the use of 3D animation increasingly popular, because it can be applied to various aspects, and has a wide range of benefits. But 3D animation has some flaws in the manufacturing process. Some of them are the amount of resources, time, and effort required and there are several fatal human errors in the manufacturing process of 3D animation, as in the rigging. Of course, one of principle of animation is squash and stretch that one of many form of rigging. One solution to these problems is to use MEL script. For that purpose, the research was made on the implementation of MEL script on rigging. This research uses several characters in a 3D animation film as the test sample. Testing method used consisted of calculating the speed of the process of rigging, analysis of the number of human errors that occur, also comparasion of volume from an object that use squash and stretch. Results of the test proved that the method of MEL scripts can make the process of 3D animation of the rigging to be more effective.
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Keywords
Teknik Informatika, Multimedia dan Jaringan, Engineering and Allied Operations (Teknik dan Ilmu yang Berkaitan), Computer Science, Computer Programming, Programs Data, Special Computer Methods (Ilmu Komputer, Pemrograman Komputer, Program Data, Metode Komputer Khusus), Computer Sciences, Knowledge, Systems (Ilmu Komputer, Pengetahuan, Sistem)
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