D-4 Teknik Multimedia & Jaringan

Permanent URI for this collectionhttps://repository.polibatam.ac.id/handle/123456789/74

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    Analisis Perbandingan Engine Render Mental Ray, Maya Software dan Maya Hardware pada Teknik Low Poly Animasi 3d Jati Diri Si Kacang
    (Politeknik Negeri Batam, 2016-12-15) Adewinata, Heru; Riwinoto
    Animation novice when performing the rendering process is still confused because uninitiated choose quality rendering good results. The need for more research on the problem rendering to determine the best image quality in accordance with current standards do the rendering process. The method used for the best picture quality mengeahui necessary to test render to see the results of a program that will serve as the data generated. The experiments were performed using a comparison between the results from different rendering engine to find the best results. By comparative analysis of animators render out the best image quality standards of rendering. In a classification model and the same configuration, Mental ray produces images that are good enough but the rendering process takes longer than Maya 2.0 software and the virtual hardware, while the hardware Maya 2.0 is a relatively fast compared to Maya Software and Maya Hardware 2.0.
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    Pembuatan Film Pendek Berjudul Matinya Sosialisasi dengan Menerapkan Metode Dynamic Cutting di Beberapa Bagian Film
    (Politeknik Negeri Batam, 2017-07-10) Sitepu, Brim; Wibowo, Ari; Firmanda, Ardiman
    Short film is one of the simplest and most complex films that lasts from 1 to 30 minutes. Currently researchers find almost everyone in the world is using gadgets ranging from small children to adults. Basically the gadget itself is a human creation tool to help humans and the gadget itself is controlled by humans. But now even most people who can not control themselves to use the gadget itself and even cause adverse effects on their lives. Therefore the author wants to make the film Matinya Socialization with the theme of gadgets so that the audience or audience can understand and understand in using gadgets in everyday life. This film contains the message how important we appreciate togetherness with family. In this film the author also apply the method of Dynamic Cutting which is a film editing method that contains the connection of two scenes that do not have continuity, or from one shot with another shot that does not have continuity. The author raises the method of Dynamic Cutting in some parts so that the story in this movie is not too boring with a story that is always sustainable.
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    Pembuatan Film Pendek Life Between Life dengan Menggunakan Teknik Editing Color Correction dan Color Grading.
    (Politeknik Negeri Batam, 2017-08-03) Hari Sabrani, Dwi; Dzikri, Afdhol; Firmanda, Ardiman
    The short film life between life is contained therein a moral messages. In the process of making this short film through has three stages, there are pre production, production, and post production. The moral messages contained in the movie is a message that addressed to the people in the present era, is too busy with their smartphone, gadget/each. to make this movie more exciting, i do the color correction and color grading, which will be done at the post production process. Color correction for fixing the basic color video that taken directly from the camera, that might be just the raw video of excess exposure or brightness too light that we will found on that raw video. After going through the process of color correction, the next process is conducted to the color grading, which is staining in a video as a finishing / retouching a film before the rendering process is carried out. In order to get the mood/atmosphere that describe the state of the atmosphere in the film.
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    Implementasi Dynamic Scripting Menggunakan Metode Weight Clipping Pada Game 2d Arcade Platform
    (Politeknik Negeri Batam, 2017-07-02) Kevin, Muhammad; Riwinoto
    At this time the development of technology is so growing very rapidly. One of them is game or game. Currently the game not only can be played on the PC, but can also be played on a gadget or smartphone. The games are created using the system. The system is what will govern how the game will run later. A good game is a game that has a good appeal from the side view, rules and also AI because the attraction has one of the functions as an entertainer. But not all AI can make players feel entertained. AI that can make players feel entertained is the AI that can provide a sense of challenge to the players by adjusting their ability to the ability possessed by players. For that it needs mechine-learning that is Dynamic Scripting and weight clipping method to adjust the ability of AI and player. Experiments conducted in this study using questionnaires of 60 questionnaires which are then divided into 2 parts, namely in the first consists of 30 people gamers and the second part 30 people non-gamers. Everyone who filled out the questionnaire conducted 15 experiments in each mode. But the data taken is only the data on the order of 6 to 15. Because the initial 5 data is considered to have a game that has not been stable. So as to generate data as much as 1800 data. So as to generate data as much as 1800 data. So as to produce an average value in offensive mode on gamers (7.03), non-gamers (3.60), defensive mode in gamers (7.10) and non-gamers (3.07), and random mode in gamers (7.77) and non-gamers 3.80).
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    Pengenalan Aktivitas Berkendara Berbasis Sensor Accelerometer dengan Fitur Auto Feedback Menggunakan Algoritma K-Nearest Neighbor
    (Politeknik Negeri Batam, 2016-12-13) Anbeni, Reipki; Arjo, Tri Ramadani
    Nowadays, the use of mobile phones is one of the causes of traffic accidents. It is very alarming considering the use of mobile phones is one of the human activities which nowadays are often performed. This study is trying to give a solution to reduce the causes of traffic accident caused by the use of mobile phone while driving by utilizing the accelerometer sensor contained on smartphones. Data on accelerometer sensor is classified using K-Nearest Neighboar algorithm to determine whether mobile phone users are driving or not driving. This study also make auto feedback application that can automaticaly reply the messages when mobile phone users are driving so that is expected to create safe driving conditions. In order to determine the accuracy of the algorithm to classify the activity of driving, then conducted testing on “auto feedback” application by sending several messages while mobile phone users are driving and when not driving.
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    Implementasi Motion graphic pada Proses Perkuliahan di Politeknik Negeri Batam
    (Politeknik Negeri Batam, 2017-01-03) Ika Fitri, Intan; Dzikri, Afdhol; Prasetyaningsih, Sandi
    Motion graphic implementation on College Study Process at Politeknik Negeri Batam. Multimedia and Networking study program is a branch of Informatics Department which is exist at Politeknik Negeri Batam. This study program has been developing since the use of technology is increasing each day, ones of useful part of well developing technology nowadays are for promotion and introduction. Introduction or promotion media is not only just brochure or flyer, but now it also can be use animation and video products, however right now the effort to introduce this Multimedia and Networking study program is still less than what we expect. The creation of Motion graphic on college study process at Politeknik Negeri Batam which later be specific on Multimedia and Networking study program as an options for introduction of promotion media which is following the technological development. This Motion graphic is created using the development of multimedia technology by Vaughan. After the products is done, then process is continued to the analysis about animation principle that will implemented to this Final Project then also analyze the tipografi based on clarity principle. The result of this research will be the Motion graphic for College Study Process at Politeknik Negeri Batam which delivered on format MP4.
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    Aplikasi Kamus Aneka Bahasa Daerah Berbasis Smartphone Android
    (Politeknik Negeri Batam, 2017-01-16) Rizaldi, Agil; Sitorus, Maya Armys Roma; Prasetyaningsih, Sandi
    This abstract contains summary of your thesis ini English. It should contain at least 200 words. This abstract also should give the reader a good impression, to attract the reader to explore the rest of the book.
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    Deteksi Sql Injection pada Web Menggunakan Metode Code Review dan Penetration Testing
    (Politeknik Negeri Batam, 2016-12-13) Kortisa, Yogi; Arjo, Tri Ramadani
    Various types of websites are developed today with the higher level of complexity, it still has the risk of security holes that can be exploited by cyber criminals. One type of attack is the most common SQL injection. This study aims to test the effectiveness of the methods Code Review and Penetration Testing in detecting SQL injection security holes in the web. In this study 360 Review proposed an approach in implementing both the detection method. The first stage is to test the Code Review method to find SQL Injection, and then use the results back to plan the Penetration Testing method. The results of this study can help web developers in understanding the potential SQL injection security holes in its application to then determine the choice of method is effective in detecting the gap.
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    Analisis dan Implementasi Motion Grafis Iklan Layanan Masyarakat dengan Metode Semiotika Peirce
    (Politeknik Negeri Batam, 2017-01-18) Anggraini, Yuni; Antoni, Condra; Prasetyaningsih, Sandi
    T9echnological development at the moment is very influential in life. One form of utilization of technological development today is in the form of using the media to deliver public service ads. Motion grafiss more widespread use as a medium to deliver the message because it is considered more attractive and cost effective. Making motion grafis public service announcements about the dangers of smoking is also one form of media messaging technology curve. Motion grafis public service announcements about the dangers of cigarettes was analyzed and implemented by the method of Semiotics of Peirce. In this study, in the design phase, namely when design the objects that will be used to do the analysis based on the typology of signs by analyzing icon,index, and symbols contained in each object design. The research result is aproduced motion grafisspublic service announcements presented in MP4 format. The results of the analysis of icon, index and symbol based semiotic typology mark against motion grafiss are: (1) Icon able to represent a source of reference of images disease caused by cigarettes through a form of replication, imitation or expression characteristics from what was intended. (2) Index is able to carry out the functions as a marker that implies a design object in question. (3) Symbol able to perform the function as markers that reinforce a design object in question.
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    Implementasi Struktur Musik pada Film Pendek “Mahasiswa Malam (Sumpit Versi 2)” dan Analisis terhadap Tingkat Emosi Penonton
    (Politeknik Negeri Batam, 2017-07-05) Saharoh, Siti; Riwinoto
    In this final project, a short film will be made about the story and existence of student activists, with an emphasis on music editing techniques to provide clear information As well as provide an atmosphere on the film without leaving a natural impression with the aim of making natural effects stay awake so it looks more interesting. The success of a film is also very dependent on the quality of music on film production, the resulting design of short films with a duration of 18 minutes. External Validity used in this experimental study used conceptual replication of the mechanisms of music to evoke emotion. Research subjects were 20 students of Batam. The software used is Adobe Premiere, Adobe After Effect, The results show that applying music on film can emit an emotion.