Respon Mahasiswa Pada Pemahaman Penetration Testing Melalui Gamifikasi Capture The Flag (Studi Kasus Program Studi Rekayasa Keamanan Siber Politeknik Negeri Batam)

dc.contributor.advisorResda, Dodi Prima
dc.contributor.advisorHaikal, Antoni
dc.contributor.authorIndriani, Yunita Tri
dc.date.accessioned2025-01-04T01:47:55Z
dc.date.issued2024-06-21
dc.description.abstractThe increase in cybercrime is one of the triggers for knowledge about cybersecurity. The ever-evolving cyber knowledge is the task of teachers in finding solutions on how to keep up with the knowledge that continues to evolve every time. Cybersecurity knowledge has been applied in various ways, one of which is in the form of gamification capture the flag. Gamification of capture the flag has become the choice of many students to learn the understanding of penetration testing. This solution requires the support of student responses in its implementation in the Batam State Polytechnic Cybersecurity Engineering Study Program. This study program has supported learning with capture the flag gamification and collaborated with project-based learning penetration testing so that the respondents taken meet the requirements in this study. This research aims to help teachers determine the right learning techniques and get responses related to the implementation of gamification capture the flag with an understanding of penetration testing. In this study, the method used is a quantitative method with descriptive statistical analysis with three factors analyzed, namely theoretical understanding, practical understanding, and awareness of the importance of penetration testing. The results of this study resulted in a good response from students regarding the understanding of penetration testing through gamification capture the flag, both in theoretical understanding, practical understanding, and awareness of the importance of penetration testing.
dc.identifier.citationIEEE
dc.identifier.kodeprodiKODEPRODI57302#REKAYASA KEAMANAN SIBER
dc.identifier.nidnNIDN0005018607
dc.identifier.nidnNIDN8942560023
dc.identifier.nimNIM4332001002
dc.identifier.urihttp://103.209.1.147:4000/handle/PL029/3321
dc.language.isoother
dc.subjectSOCIAL SCIENCES::Social sciences::Education
dc.subjectSOCIAL SCIENCES::Statistics, computer and systems science::Informatics, computer and systems science::Informatics
dc.titleRespon Mahasiswa Pada Pemahaman Penetration Testing Melalui Gamifikasi Capture The Flag (Studi Kasus Program Studi Rekayasa Keamanan Siber Politeknik Negeri Batam)
dc.title.alternativeStudent Responses on Understanding Penetration Testing Through Capture The Flag Gamification (Case Study of Cyber Security Engineering Program Study at State Polytechnic of Batam)
dc.typeArticle

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