APLIKASI GAMIFIKASI TURUN MENGGUNAKAN METODE USER- CENTERED DESIGN UNTUK MENINGKATKAN ENGAGEMENT PENGGUNA

dc.contributor.advisorSupardianto
dc.contributor.authorAndiko, Risky, Tri, Galih
dc.date.accessioned2026-08-10T06:38:07Z
dc.date.issued2026-04-06
dc.description.abstractThe declining motivation among fitness app users, known as 'yo-yo motivation,' is a major challenge in promoting a consistent healthy lifestyle. This research aims to design and develop 'TURUN', a mobile running application that implements location-based gamification to enhance user engagement. Using User-Centered Design (UCD) method integrated into the Agile Scrum development framework, the application transforms running activities into interactive experiences through strategic features such as territory capture and landmark achievement. The result is a functional cross-platform application (Android and iOS) whose usability was measured using System Usability Scale (SUS) with 30 respondents. To demonstrate the impact of gamification on behavioral engagement, a 14-day longitudinal evaluation was conducted using Daily Active Users (DAU), Monthly Active Users (MAU), and 7-day retention metrics. Results show an average SUS score of 75.0, statistically significant above the industry threshold of 68 (t = 2.723; p = 0.011; Cohen's d = 0.497), with a DAU/MAU stickiness ratio of 0.155 meeting the fitness industry benchmark. The territory capture feature was identified as the most influential gamification mechanism (60.0%). The 'TURUN' application is expected to be a concrete solution to address user motivation problems, thereby encouraging enjoyable and sustainable exercise habits.
dc.identifier.citationAPA
dc.identifier.kodeprodiKODEPRODI58302#Teknologi Rekayasa Perangkat Lunak
dc.identifier.nidnNIDN0020049008
dc.identifier.nimNIM4342201010
dc.identifier.urihttps://repository.polibatam.ac.id//handle/PL29/4934
dc.language.isoother
dc.publisherPoliteknik Negeri Batam
dc.subjectGamifikasi
dc.subjectLari Engagement
dc.subjectTerritory Capture
dc.subjectUser-Centered Design
dc.titleAPLIKASI GAMIFIKASI TURUN MENGGUNAKAN METODE USER- CENTERED DESIGN UNTUK MENINGKATKAN ENGAGEMENT PENGGUNA
dc.typeArticle

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