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DEVELOPMENT OF A DIGITAL LITERACY GAMIFICATION MOBILE APPLICATION FOR TPQ DARUL ISHLAH IN PREPARATION FOR THE MONAQOSAH EXAM
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Authors
Wardhana, Bisma Arya
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Publisher
Politeknik Negeri Batam
Abstract
Preparation for the munaqosah examination at Islamic learning centers (TPQ) commonly
relies on conventional methods such as repetitive manual memorization, which often leads to
decreased learning motivation and boredom among santri. This study aims to design and
develop a gamification-based mobile application to support digital literacy in munaqosah
preparation at TPQ Darul Ishlah. The application was developed using the Research and
Development (R&D) method, with the Waterfall model applied specifically to the system
development stage, and implemented using Flutter and Firebase. The system provides
interactive quizzes across four material categories (Aqidah and Akhlak, Fiqh, Tajwid, and
Tahsin Kitabah), a point-, badge-, and challenge-based reward system, and a leaderboard to
enhance learning motivation. Black box testing confirmed that the registration and login
features function according to specification. A usability evaluation using the System Usability
Scale (SUS) was conducted with 11 respondents (1 teacher and 10 students), yielding an
average score of 90.23, categorized as Excellent according to both the standard SUS
interpretation and the Bangor et al. acceptability scale. These results indicate that the
gamification approach is well received by users and has strong potential to improve learning
motivation in religious education. Further development is recommended to complete full
database integration for the remaining features and to expand teacher-monitoring capabilities.
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IEEE
