PEMBUATAN MODEL 3D SCENIC LANDMARK PADA PROJEK X DENGAN METODE IRREGULAR QUADRILATERALS LOW POLY

dc.contributor.advisorRahmi, Anis
dc.contributor.authorApriliana, Diana
dc.contributor.authorRahmi, Anis
dc.date.accessioned2026-07-27T07:49:55Z
dc.date.issued2026-06-15
dc.descriptionPenelitian ini membahas pembuatan model 3D scenic landmark Kota Batam pada Projek X menggunakan metode Irregular Quadrilaterals Low Poly. Metode tersebut diterapkan untuk menghasilkan model 3D yang efisien dalam penggunaan polygon, tetap mempertahankan karakteristik visual landmark, serta mampu mendukung visualisasi real-time pada Unreal Engine yang terintegrasi dengan Cesium for Unreal.
dc.description.abstract3D models are increasingly being used in various sectors such as navigation systems, urban simulation and digital architectural visualisation because they provide a better understanding of space than two-dimensional representations. Hiscory Studio, founded by students at Politeknik Negeri Batam, is developing Project X, an interactive visual simulation that displays Batam's landmarks in a virtual environment. The challenge of this project is to produce computationally efficient 3D models that still capture the visual characteristics of the objects. To address this issue, this study applies the Irregular Quadrilaterals Low Poly method, a modelling technique that uses irregular quadrilateral mesh to reduce the number of polygons without losing the main shape of the building. The method was applied to five landmarks in Batam City: BP Batam, Mega Mall Batam Centre, Golden Prawn, Coastarina, and One Batam Mall. This study used a quantitative approach with a digital asset development method. The analysis was based on the performance test results of the models on Unreal Engine, which is integrated with Cesium for Unreal, as well as data from a questionnaire obtained from 27 internal Project X respondents. The results of the study showed that the models can be visualised stably in real time and that the respondents gave positive feedback on the visual quality, the effectiveness of the Low Poly method and its suitability for the needs of Project X. The study showed that the Irregular Quadrilaterals Low Poly method is effective in producing efficient 3D models of landmarks that support real-time visualisation needs.
dc.identifier.citationIEEE
dc.identifier.kodeprodiKODEPRODI90345#Animasi
dc.identifier.nidnNIDN8951460022
dc.identifier.nimNIM4322101009
dc.identifier.urihttps://repository.polibatam.ac.id//handle/PL29/4799
dc.language.isoother
dc.publisherJAMN
dc.subjectModel 3D
dc.subjectLow Poly
dc.subjectIrregular Quadrilaterals
dc.subjectUnreal Engine
dc.subjectProjek X
dc.subjectVisualisasi Landmark
dc.titlePEMBUATAN MODEL 3D SCENIC LANDMARK PADA PROJEK X DENGAN METODE IRREGULAR QUADRILATERALS LOW POLY
dc.title.alternative3D MODELING OF SCENIC LANDMARK IN PROJECT X WITH IRREGULAR QUADRILATERALS LOW POLY METHOD
dc.typeArticle

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