Analisis Efisiensi Waktu Rendering Model 3D Karakter Animasi Bertanjak pada Berbagai Level Subdivision di Blender

dc.contributor.advisorAmadia, Rini
dc.contributor.authorRohmah, Ulfah
dc.date.accessioned2026-10-14T13:07:20Z
dc.date.issued2026-10-14
dc.description.abstractRendering is an important stage in 3D animation production because its processing time and resource requirements can increase with model complexity. This study analyzed the effect of Subdivision Surface levels on rendering time, polygon count, memory usage, and visual quality of 3D humanoid characters wearing tanjak using Blender. A quantitative experimental method was applied by testing Subdivision Surface levels 0–6 on two character models using Cycles and Eevee render engines on low-end and high-end devices. The measured parameters included rendering time, polygon count, memory usage, and visual quality assessed by four respondents with backgrounds in 3D using a 1–5 Likert scale. The results showed that increasing the Subdivision Surface level increased polygon count and generally increased memory usage and rendering time, although rendering time varied across some levels and configurations. Eevee produced shorter rendering times than Cycles under the tested conditions. Visual evaluation showed that the smoothness score increased from 3.63 at Level 0 to 4.50 at Levels 4–6, while the realism score increased from 3.75 to 4.25 at Levels 4–6. The overall evaluation score remained 4.00 across all levels. Based on the comparison of visual quality and computational resource requirements, Level 4 is recommended as a balance between visual quality and efficiency under the tested conditions. Levels 2–3 may be considered when resource efficiency is prioritized, while Levels 5–6 may be used when greater visual detail is required and the available hardware can handle the additional computational load.
dc.identifier.citationIEEE
dc.identifier.kodeprodiKODEPRODI90345#Animasi
dc.identifier.nidnNIDN0012049202
dc.identifier.nimNIM4322201054
dc.identifier.urihttps://repository.polibatam.ac.id//handle/PL29/7029
dc.language.isoother
dc.publisherPoliteknik Negeri Batam
dc.subjectBlender
dc.subjectSubdivision Surface
dc.subjectRendering Efficiency
dc.subjectCycles
dc.subjectEevee
dc.titleAnalisis Efisiensi Waktu Rendering Model 3D Karakter Animasi Bertanjak pada Berbagai Level Subdivision di Blender
dc.typeArticle

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