PENERAPAN RIGGING KARAKTER 2 DIMENSI UNTUK GAME VISUAL NOVEL DENGAN LIVE 2D CUBISM

dc.contributor.advisorDWI HARLYAN, GENDHY
dc.contributor.authorSITI YUANE PUTRI, ZASQIA
dc.date.accessioned2025-01-21T01:17:38Z
dc.date.issued2025-01-20
dc.description.abstractThe importance of creating two-dimensional (2D) characters that act as important elements in Visual Novel games using rigging techniques to make them expressive. Rigging techniques are used to provide detailed movements to the body, expressions, and poses of characters looks interactive. This research takes one main character, namely Hang Tuah from the Hikayat Hang Tuah book who has a brave and intelligent nature. This research aims to create more expressive 2D character assets when played in visual novel games and to give another choice for rigger and animator for using another type of rigging. Rigging and character animation were carried out using Live 2d Cubism software. Research testing was conducted by interviewing four respondents who were experienced and have recent job as Live 2D riggers. The design method used three pipeline animation production and the research method used qualitative research. The results of the this research showed that rigging of two-dimensional character assets Hang Tuah using Live 2D Cubism software can be said to have attractive and enjoyable movements when displayed in Visual Novel games by respondents. But, some improvements were needed for the rigging.
dc.identifier.citationIEEE
dc.identifier.kodeprodiKODEPRODI90345#ANIMASI
dc.identifier.nidnNIDN0024058603
dc.identifier.nimNIM4321901014
dc.identifier.urihttps://repository.polibatam.ac.id/handle/PL029/3719
dc.language.isoother
dc.publisherPOLITEKNIK NEGERI BATAM
dc.subjectVisual arts
dc.subjectDrawing. Design. Illustration
dc.subjectTechnique
dc.subjectIllustration
dc.subjectHuman figure
dc.subjectTechnique and materials
dc.titlePENERAPAN RIGGING KARAKTER 2 DIMENSI UNTUK GAME VISUAL NOVEL DENGAN LIVE 2D CUBISM
dc.title.alternativeAPPLICATION OF 2 DIMENSION CHARACTER RIGGING FOR A VISUAL NOVEL GAME WITH LIVE 2D CUBISM
dc.typeArticle

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