ANALISIS PENGALAMAN PENGGUNA PADA GAME VR BATTLE OF RIAU MENGGUNAKAN METODE USER EXPERIENCE QUESTIONNAIRE (UEQ)
dc.contributor.advisor | Riwinoto | |
dc.contributor.author | Jiharkah, Bisma Shadiq | |
dc.contributor.author | Riwinoto | |
dc.date.accessioned | 2024-12-19T03:35:42Z | |
dc.date.available | 2024-12-19T03:35:42Z | |
dc.date.issued | 2024 | |
dc.description.abstract | Virtual Reality (VR) technology has developed rapidly and is applied in various sectors, including the gaming industry. One example of its application is in the VR Battle of Riau game, a VR-based game with action and tower defense gameplay. This game uses a low poly art style and is set in the war between the Malay Kingdom of Riau Lingga Johor and the Dutch Colonial from 1828 to 1911. The research aims to analyze user experience in playing Battle of Riau VR game through UEQ method. The research approach is quantitative with a posttest-only design in one group, involving 20 participants aged 18-30 from diverse gaming backgrounds. The results showed that all aspects of UEQ assessment for the Battle of Riau VR game received a good evaluation, with an average for attractiveness 1.99, clarity 1.50, efficiency 1.28, accuracy 1.18, stimulation 1.90, and novelty 1.18. Compared to the benchmark, attractiveness and stimulation are categorized as "Excellent". In contrast, clarity, efficiency, and accuracy are classified as "Above Average", and novelty is categorized as "Good". Conclusion of this research shows that the Battle of Riau VR game offers an adequate quality of user experience, but some aspects still need improvement. | |
dc.identifier.kodeprodi | KODEPRODI90349#TEKNOLOGI_REKAYASA_MULTIMEDIA | |
dc.identifier.nidn | NIDN1006087902 | |
dc.identifier.nim | NIM4312001100 | |
dc.identifier.uri | https://repository.polibatam.ac.id/handle/PL029/2634 | |
dc.language.iso | other | |
dc.subject | SOCIAL SCIENCES::Statistics, computer and systems science::Informatics, computer and systems science::Information technology | |
dc.title | ANALISIS PENGALAMAN PENGGUNA PADA GAME VR BATTLE OF RIAU MENGGUNAKAN METODE USER EXPERIENCE QUESTIONNAIRE (UEQ) | |
dc.title.alternative | ANALYSIS OF USER EXPERIENCE IN BATTLE OF RIAU VR GAME USING USER EXPERIENCE QUESTIONNAIRE (UEQ) METHOD | |
dc.type | Article |
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