D4 Teknologi Rekayasa Multimedia

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    Pembuatan Video Eco-Green Tentang Penggunaan Tote Bag Sebagai Upaya Pengurangan Sampah Plastik Di Kota Batam
    (Politeknik Negeri Batam, 2024-07-08) Saputra, M. Aji; Zega, Selly Artaty
    Penggunaan plastik dalam kehidupan sehari-hari telah menciptakan dampak serius terhadap lingkungan. Di tengah peningkatan jumlah penduduk, kota-kota seperti Batam menghadapi tantangan besar dalam mengelola masalah sampah plastik. Salah satu solusi yang diusulkan adalah mengadopsi penggunaan tote bag sebagai alternatif yang ramah lingkungan. Namun, rendahnya kesadaran masyarakat mengenai pentingnya menggunakan tote bag menjadi hambatan utama. Oleh karena itu, upaya meningkatkan kesadaran melalui media komunikasi, khususnya media video, menjadi sangat penting untuk mengubah perilaku konsumen. Penelitian ini menggunakan metode kuantitatif dan penyebaran kuesioner untuk mengumpulkan data. Video eco-green yang dihasilkan dianalisis dari aspek materi dan media. Abstrak ini menyoroti perlunya tindakan konkret dalam menangani masalah sampah plastik dan meningkatkan kesadaran masyarakat akan dampak lingkungan dari penggunaan plastik sekali pakai.
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    Analysis of Game Virtual Reality Mahakarya Vokasi Based on Player-Centered design (PCD) with User Experience Questionnaire (UEQ)
    (Politeknik Negeri Batam, 2024-06-10) Marpaung, Rezky Anju Picent; Mu'minin, Amirul
    Abstract— This research describes the process of doing vocational work in a Virtual Reality (VR) adventure game called VR Mahakarya Vokasi. The game is designed to provide an interactive experience that allows players to engage directly in a virtual adventure using VR technology. The development process involves the design, implementation, and evaluation stages, focusing on vocational product content. This research is based on Player-Centric Design, which places the player at the center of attention. The User Experience Questionnaire (UEQ) method was used to assess the quality of user experience. User experience analysis of 20 respondents at the Vokasi Fest x Festival Kampus Merdeka event at Ismail Marzuki Park, Jakarta, on December 12-13, 2023. This research shows that the VR adventure game is considered “Worthy” of use, which aligns with the UEQ benchmark. Specific aspects include Attractiveness (Excellent), Stimulation (Good), Novelty (Above Average), Efficiency (Above Average), Dependability (Below Average), and Perspicuity (Below Average). Overall, this game, VR Adventure Mahakarya Vokasi, developed as a vocational work, is considered worthy of use.
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    Efisiensi pembuatan surat keterangan kerja melalui website employment letter di PT BIC
    (-, 2024-06-24) Umiati, Siti; Amadia, Rini
    The proliferation of web applications has revolutionized the way businesses operate, including in the Real Estate sector. The Human Resource Management System (HRMS) is the main focus, with an emphasis on the need to improve the efficiency of the letter generation process. This research aims to develop an “employment letter” website to improve the efficiency of making employment letters at PT BIC. This research uses the prototype method involving company employees as users. The research results show that using the Employment Letter application is much faster and more efficient than the manual method. An employment letter is an important document that employees often need for various purposes, such as applying for a new job, applying for a loan, or other purposes. The current manual process is ineffective and time-consuming. This “employment letter” website will automate the process of creating letters, thereby increasing speed, accuracy, and ease of access for employees. Keywords: HRMS, information technology, website system, efficiency, letter writing, prototyping.
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    ANALISIS USABILITY APLIKASI PENDETEKSI WARNA UNTUK MEMBANTU PENYANDANG BUTA WARNA DALAM MENDETEKSI WARNA PAKAIAN MENGGUNAKAN METODE USE QUESTIONNAIRE
    (Politeknik Negeri Batam, 2024-07-01) Hasanah, Adinda Dwi Rizki; riwinoto, riwinoto
    Buta warna atau Defisiensi Penglihatan Warna (CVD) merupakan kondisi di mana seseorang mengalami kesulitan dalam membedakan warna tertentu. Penyandang buta warna menghadapi tantangan dalam kegiatan sehari-hari seperti memilih pakaian, memasak, dan mengemudi. Penelitian ini bertujuan untuk menganalisis efektivitas aplikasi pendeteksi warna pakaian dalam membantu penyandang buta warna menggunakan model USE Questionnaire yang mengukur tingkat kegunaan, kepuasan, dan kemudahana penggunaan. Dengan 20 responden sebagai sampel penelitian, hasil penelitian menunjukkan bahwa aplikasi ini memiliki tingkat usefulness, ease of use, ease of learning, dan satisfaction yang signifikan, dengan nilai keseluruhan usability mencapai 85.25%. Penelitian ini menyimpulkan bahwa aplikasi pendeteksi warna berbasis iOS efektif dalam membantu penyandang buta warna parsial dan total saat mendeteksi warna pakaian sehari-hari.
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    ANALISIS KEPRAKTISAN VIDEO TRAINER KIT MEGA 2560 PRO SEBAGAI MEDIA PENGENALAN PADA YOUTUBE TFME
    (Politeknik Negeri Batam, 2024-07-10) Syahputri, Rizka Maryam; Sembiring, Evaliata Br
    The Trainer Kit is a set of learning media consisting of materials and modules for the implementation of internships and is used to support student learning activities. Because this trainer kit product is only one in TFME and is prone to damage, an analysis was carried out to measure the practicality of the trainer kit video as an introduction medium for engineering students at the Batam State Polytechnic. This research was conducted to determine the practicality of using an introduction video about the Mega 2560 Pro Trainer Kit on Youtube TFME Polibatam. This introductory video contains components from the assembled Trainer Kit. The video was made to ensure students' understanding of the trainer kit that has been made. The introduction video that has been completed is uploaded to the TFME Polibatam Youtube site. The analysis method used is a practical method with descriptive quantitative. The results of this analysis show that the mega 2560 pro video trainer kit has significant value for every aspect. Effectiveness Time got an average score of 81% so that the video was considered practical and easy to use and access through the TFME Polibatam Youtube channel.