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PERANCANGAN MASKOT “BUDIMAN” SEBAGAI IDENTITAS VISUAL LKP BUDIMAN DRESTANTA TIYASA
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Date
Authors
Putra, Jefri Rahmat
Journal Title
Journal ISSN
Volume Title
Publisher
Politeknik Negeri Batam
Abstract
The Budiman Drestanta Tiyasa Course and Training Institute (LKP) has faced
challenges in attracting new students due to a static promotional strategy and
the lack of a distinctive visual identity. This study aims to design and produce
a 3D mascot named “Budiman” to strengthen the institute’s brand image. The
design process utilized the Design Thinking methodology through the stages
of Empathize, Define, Ideate, Prototype, and Test. The production of the 3D
asset focused on the stages of polygonal modeling, UV mapping, texturing,
and rendering using Blender software. To ensure the suitability of the final
output, a user acceptance review was conducted with the institution’s owner
as well as representatives of the target audience (prospective students and
parents) using a rating scale rubric and evaluative interviews. The aspects
evaluated included visual aesthetics and the degree to which the assets
represented the institution’s identity. The final result of this research is a
stylized 3D character asset of a hero who is both authoritative and
approachable, ready for implementation across various digital and print media
for the branding needs of LKP Budiman Drestanta Tiyasa.
Description
Citation
IEEE
