PENGENALAN PAKAIAN DAERAH MELALUI KARAKTER GAME "BATU TUJUH" DENGAN TEKNIK LOW POLY MENGGUNAKAN SOFTWARE BLENDER
dc.contributor.advisor | Lumombo, Liony | |
dc.contributor.author | Siregar, Paniophan | |
dc.date.accessioned | 2025-02-20T14:14:02Z | |
dc.date.issued | 2024-11-22 | |
dc.description.abstract | Game Batu Tujuh is a game designed for Gemastik 2021. This game can be an opportunity to introduce regional clothing in Indonesia through its characters, where the character form used by researchers is chibi. In modeling, there is a technique called the Low Poly technique. Low Poly technique is a 3D modeling technique using basic shapes that can be available such as cube, cone, nurbs and cylinder. There are several stages in making 3D Low Poly, namely rigging for characters and texturing for coloring in making characters and regional clothing for these characters. The research methodology used is a product design method using qualitative analysis. Data collection in this study is obtained from interviews with teenagers aged 12 - 23 years to find out how far they know the culture in Indonesia. There are three methods of product design, namely Pre-Production, Production, and Post-Production. The characters in the Batu Tujuh game are successful in introducing regional clothing in Indonesia. | |
dc.identifier.citation | IEEE | |
dc.identifier.kodeprodi | KODEPRODI90345#Animasi | |
dc.identifier.nidn | NIDN0023049004 | |
dc.identifier.uri | https://repository.polibatam.ac.id/handle/PL029/3845 | |
dc.language.iso | other | |
dc.publisher | Politeknik Negeri Batam | |
dc.subject | SOCIAL SCIENCES::Social sciences::Education | |
dc.title | PENGENALAN PAKAIAN DAERAH MELALUI KARAKTER GAME "BATU TUJUH" DENGAN TEKNIK LOW POLY MENGGUNAKAN SOFTWARE BLENDER | |
dc.title.alternative | M.IDes., IPM | |
dc.type | Article |
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