Effectiveness of EV. Hadapera augmented reality application for immersive learning using Nielsen’s model
Repository Politeknik Negeri Batam
Date
2024
Authors
Khairi, M. Irsyad
Mu'minin, Amirul
Journal Title
Journal ISSN
Volume Title
Publisher
Jurnal Pendidikan Vokasi
Abstract
The change in learning mode from offline to online results in a change in
student learning behaviour, making them more independent in the learning
process, so appropriate learning media are needed. This research aims to
design flexible, effective and accessible learning media to provide
convenience in understanding ship design learning materials. In designing the
application, this research uses the Double Diamond method, and in testing the
usability of the application using Nielsen Attributes of Usability (NAU), there
are 30 students involved in learning ship design, which is the focus of this
research. The results of this study indicate that the usability level of the
application is at an excellent level in the aspects of learnability (87.6%),
satisfaction (85.2%), efficiency (83%), memorability (82.6%), and good for
the aspect of errors (79%), and overall, the usability level of this application
is at an excellent level (83.48%), so that this application can be accepted as a
learning medium for ship design for students of the Batam State Polytechnic
Ship construction engineering technology study program.
Description
Keywords
TECHNOLOGY::Information technology::Other information technology
Citation
APA