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Rancang Bangung Antarmuka Aplikasi Quiz Interaktif Berbasis Mobile untuk Meningkatkan Pengalaman Belajar Siswa Di SDN 008 Bengkong Batam
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Masar, Aranzha
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Politeknik negeri batam
Abstract
This study aimed to design a mobile-based interactive quiz application to improve the learning experience of elementary school students at SDN 008 Bengkong Batam. The research was conducted due to the limited use of interactive digital media in classroom learning, which caused students to be less engaged and easily bored. The application was developed using the Design Thinking method, consisting of empathize, define, ideate, prototype, and test stages, with a focus on user-centered interface design (UI/UX) that is suitable for children.
The prototype was designed using Figma and implemented with the Flutter framework. The application features include student login, level-based quizzes, point-based scoring, leaderboard, and a question management feature for teachers. System testing was carried out using Black Box Testing to ensure that all functions operated properly. User evaluation was conducted through questionnaires involving 25 third-grade students and interviews with three teachers.
The evaluation results showed a feasibility score of 86.8% from students and 90% from teachers, both categorized as “Very Good.” These results indicated that the application was easy to use, visually appealing, and effective in increasing student motivation and engagement. Therefore, the mobile-based interactive quiz application was considered suitable as a supporting learning medium in elementary schools.
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