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ANALISIS EFEKTIVITAS PENGGUNAAN TEXTURE ATLAS TERHADAP KINERJA RENDERING ASET 3D LOW-POLY PADA GAME ENGINE
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Date
Authors
Mahfudz, Muhammad Fauzul Azim
Journal Title
Journal ISSN
Volume Title
Publisher
Politeknik Negeri Batam
Abstract
The 3D game industry continues to evolve alongside the increasing demand
for high visual quality and optimal performance across various hardware
platforms. One of the primary challenges in developing low-poly 3D assets is
the high number of draw calls caused by the use of separate textures for each
object, which can reduce frame rate stability and rendering efficiency. This
study aims to analyze the effectiveness of using a Texture Atlas to improve the
rendering performance of low-poly 3D assets in Unity. A quantitative research
method with an experimental approach was employed by comparing two
texturing techniques, namely Texture Atlas and Separate Textures, under
identical scene conditions. Performance evaluation was conducted using
Unity's Stats feature based on two parameters: Frames Per Second (FPS) and
Draw Calls. Measurements were performed at four predefined camera
positions, with five repetitions for each position. The results indicate that the
Texture Atlas technique produces fewer Draw Calls and more stable FPS
values than the Separate Texture approach. Therefore, the Texture Atlas
technique is proven to be more efficient in improving the rendering
performance of low-poly 3D assets in Unity.
Description
Full Page Artikel hasil penelitian Tugas Akhir.
Citation
IEEE
