D-4 Teknik Multimedia & Jaringan

Permanent URI for this collectionhttps://repository.polibatam.ac.id/handle/123456789/74

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    Analisis Faktor yang Mempengaruhi Penerimaan Shot Animasi 3d Oleh Animation Supervisor dan Lead Animator Sebagai Shot yang Layak untuk Diperlihatkan Pada Sutradara
    (Politeknik Negeri Batam, 2017-05-24) David, David; Riwinoto; Rahmi, Anis
    Oftenly what happens in the animation learning and what happens in animation industry are not alike. This leads to frequent rejections of shots that have been created by new animators. As a result, it inhibits the production of animation in the industry. Therefore many things that need to be learned first when we are just starting to enter into the animation industry in order to have a considered as a decent shot. Therefore, this research is done by researching an animation project that is expected to be a reference. This study aims to reveal what factors affect the acceptance of 3D animated shot by animation supervisor and lead animator as a decent shot to show to the director of case study X. This disclosure is done through interviews with subjects in X project. The results of the research concluded several important factors affecting the approval of 3D animated shot in X project.
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    Analisis Perbandingan Engine Render Mental Ray, Maya Software dan Maya Hardware pada Teknik Low Poly Animasi 3d Jati Diri Si Kacang
    (Politeknik Negeri Batam, 2016-12-15) Adewinata, Heru; Riwinoto
    Animation novice when performing the rendering process is still confused because uninitiated choose quality rendering good results. The need for more research on the problem rendering to determine the best image quality in accordance with current standards do the rendering process. The method used for the best picture quality mengeahui necessary to test render to see the results of a program that will serve as the data generated. The experiments were performed using a comparison between the results from different rendering engine to find the best results. By comparative analysis of animators render out the best image quality standards of rendering. In a classification model and the same configuration, Mental ray produces images that are good enough but the rendering process takes longer than Maya 2.0 software and the virtual hardware, while the hardware Maya 2.0 is a relatively fast compared to Maya Software and Maya Hardware 2.0.
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    Pembuatan Film Pendek Berjudul Matinya Sosialisasi dengan Menerapkan Metode Dynamic Cutting di Beberapa Bagian Film
    (Politeknik Negeri Batam, 2017-07-10) Sitepu, Brim; Wibowo, Ari; Firmanda, Ardiman
    Short film is one of the simplest and most complex films that lasts from 1 to 30 minutes. Currently researchers find almost everyone in the world is using gadgets ranging from small children to adults. Basically the gadget itself is a human creation tool to help humans and the gadget itself is controlled by humans. But now even most people who can not control themselves to use the gadget itself and even cause adverse effects on their lives. Therefore the author wants to make the film Matinya Socialization with the theme of gadgets so that the audience or audience can understand and understand in using gadgets in everyday life. This film contains the message how important we appreciate togetherness with family. In this film the author also apply the method of Dynamic Cutting which is a film editing method that contains the connection of two scenes that do not have continuity, or from one shot with another shot that does not have continuity. The author raises the method of Dynamic Cutting in some parts so that the story in this movie is not too boring with a story that is always sustainable.
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    Pembuatan Film Pendek Life Between Life dengan Menggunakan Teknik Editing Color Correction dan Color Grading.
    (Politeknik Negeri Batam, 2017-08-03) Hari Sabrani, Dwi; Dzikri, Afdhol; Firmanda, Ardiman
    The short film life between life is contained therein a moral messages. In the process of making this short film through has three stages, there are pre production, production, and post production. The moral messages contained in the movie is a message that addressed to the people in the present era, is too busy with their smartphone, gadget/each. to make this movie more exciting, i do the color correction and color grading, which will be done at the post production process. Color correction for fixing the basic color video that taken directly from the camera, that might be just the raw video of excess exposure or brightness too light that we will found on that raw video. After going through the process of color correction, the next process is conducted to the color grading, which is staining in a video as a finishing / retouching a film before the rendering process is carried out. In order to get the mood/atmosphere that describe the state of the atmosphere in the film.
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    Analisis Framing Dan Type Of Shot Pada Film Dokumenter “ Earthlings ”
    (Politeknik Negeri Batam, 2017-09-05) Fahmi, Muhammad; Antoni, Condra
    The Earthlings film is a documentary film that tells about animal’s tortures. The film shows that many animalss are treated and killed in unnatural ways. The researchers uses framing analysis from Zhongdang Pan and Kosicky (Eriyanto. ( 2009 ) to see how reality is organized, narrated, written, and emphasized in the film. Further, type of shots to determine individual emphasis on shooting.
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    Desain Prototipe Media Pembelajaran Kriptografi
    (Politeknik Negeri Batam, 2017-01-05) Masyitah, Nur; ., Nelmiawati; Sitorus, Maya Armys Roma
    Cryptography has been used in various fields such as ATM transactions, bank transactions, mobile phone conversations and so on. Cryptography is closely related to the issue of information security and data confidentiality. Learning in the course of network security, especially cryptography becomes one of the material that is quite difficult to understand by students. In this study, aims to design prototypes of cryptographic learning media and see the development of students' understanding of cryptographic material. Based on the results of Pre- Design Questionnaire that has been done, things that need to be evaluated during the learning of cryptography is time and teaching materials. For that we need a learning media that can help students improve understanding of learning cryptography. The learning media can be a prototype. In this study, the prototype designed in the form of web design using one of the free web editor that is Wix.com. Furthermore, the results of evaluation of learning and prototype testing can be seen in Questionnaire Results Design. The results of this study indicate that the level of mastery of cryptographic learning materials increased only by performing a demo system via web cryptography.
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    Identifikasi Ekspresi Pada Film Animasi 3d Menggunakan Ekspresi Wajah Berbasis Neural Network dan K-Means Clustering
    (Politeknik Negeri Batam, 2017-07-27) Wiyandari, Weni; Riwinoto; anis, anis
    Detection of expression is something that is strategic for a company engaged in the industrial sector in particular perfilm 3D animated movie, because it speeds up the approval process of the animation supervisor who worked animator, particularly in identifying expressions on character acting. To detect the expression required an automatic system. The system requires a method of artificial intelligence. There are two methods of artificial intelligence that is quite popular in the identification of expression, namely Neural Networks and K-Means Clustering. Neural Network is a supervised learning method which is well used in pattern recognition, while the K-Means Clustering is an unsupervised learning effective methods applied in the process of clarifying the characteristics of the object and is not affected in the order of objects used. The experiment was conducted using both methods to find the highest level of accuracy. In training and testing with a ratio of 80%: 20% of data using Neural Network, the epoch value 500, learning rate 0.3, and 0.2 momentum. While at K-Means Clustering, training to use 100% of the data, with the value itteration 500, numCluster 8 and seed 8. The test results on eight basic expression of happy, sad, afraid, demeaning, angry, disgusted, suprised and interestd, show the highest accuracy on Neural Network is 100%, while the accuracy of the K-Means Clustering is 89.17%.
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    Manajemen Risiko Ancaman Pada Aplikasi Website Sistem Informasi Akademik Politeknik Negeri Batam Menggunakan Metode Octave
    (Politeknik Negeri Batam, 2017-01-13) Reza Destrianto, Fernando; ., Nelmiawati; Sitorus, Maya Armys Roma
    Website application is a service of information that is often used by Internet users today. Academic Information System (SIA) is a website application that is in Politeknik Negeri Batam. SIA is used to keep record, grade and biographical data from student. Therefore, needs to risk identification and risk management of threats are found on the SIA. Based on the Open Web Application Security Project (OWASP) there are several methods used for risk management threats, one of which is OCTAVE. OCTAVE is a method of systematically managing risk by identifying risk. This research aimed to test the safety and risk management threats that occur at SIA. OCTAVE method aims to provide a stage in managing the risk of threats are found. The Results obtained from this research is found four categories of threats that is category of authentication, encryption, session management and configuration management. Categories of threats which obtained can be used by UPT-SI Politeknik Negeri Batam as a form of preventive measure against weakness in the SIA website application.
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    Analisis Perbandingan Faktor Penentu Kepopuleran Film Animasi Box-Office dengan Metode Collaborative Filtering
    (Politeknik Negeri Batam, 2016-12-28) Citra Prasasti, Dita; Rahmi, Anis; Irawan, Sudra
    Production of Animation Film Box-Office needs much fund and time. When an animation studio decided to release a film, they need determining factor which can guarantee popularity of a film so it sells well. Popularity of a film influences by may factors. To examine which factors determining popularity of an animation film, this research use collaborative filetering method. In this research, the parameters are MPAA Rating, Star Value, Genre, Studio, and Time Release. The result of this research showed that the most determining factors of popularity in a film are MPAA Rating, Star Value and Genre. The result of the examine using collaborative method needs as many as possible user to get the accurate result.
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    Implementasi Dynamic Scripting pada Game Arcade dengan Mode Automatic Player Menggunakan Algoritma Genetika dan Neural Network (GANN)
    (Politeknik Negeri Batam, 2017-07-03) Restu Kesuma, Ariyandi; Riwinoto
    Arcade Game is a type of game that is not focused on the story, but only played to find satisfaction and pleasure "just for fun" or to chase after the point / highscore. This Arcade game has its own interest, which is usually used to provide excitement in game play. Because the main character can perform various actions according to the pattern of the game platform provided and excitement about how to find the most appropriate way for the game to continue running to get the highest score. Therefore, the current game is not only a media entertainer, but in the game we can also provide information, and train the motor system, reflexes, and how to read and create strategies by playing the game. AI (Artificial Intelligence) is one component in the game where with the presence of Artificial Intelligent game will feel more interesting. Artificial Intelligent is basically a part of the system that can make its own decisions and is usually placed on the enemy, but in this project Artificial Intelligent will be placed on game characters that aims to show the ability of characters in solving problems in the game. Artificial Intelligent can be used for various purposes including one of which is to make the characters able to adapt to the problems that exist in the game by finding their own solutions.