Jurusan Teknik Informatika

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    Analysis of the Application of Spatial Audio in VR Tower Defense Game Rise of Majapahit in Improving Better Sound Localization Ability
    (2024-06-04) Sihotang,Timoty Rafles Pondang; riwinoto, riwinoto
    irtual reality is a technology that is commonly used in games. To enhance its immersiveness, spatial audio plays a very important role as it can allow players to feel very important as it allows the player to feel the depth and direction of sounds in the game environment. The number of players who still find it difficult to localize the presence of enemies that are visually out of visual sight, making it a little difficult for them to complete the game. This research examines application of spatial audio in the VR game Tower Defense: Rise of Majapahit to improve sound localization capabilities. Using comparative quantitative methodology, this study tested respondents in physical and virtual environments, collecting data through t-tests. in physical and virtual environments, collecting data through independent t-test. Results showed a significant difference in ability to identify the direction of sound, easier virtually than physically, particularly sounds from behind, right, and left. This finding confirms the importance of spatial optimization of audio in VR games to create a more immersive gaming experience. VR games to create a more immersive and realistic gaming experience and realistic play experience. This research provides insights for further development of spatial audio technology, supporting the creation of immersive and satisfying virtual environments for the player.
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    Sistem Informasi Dokumentasi Quotation Pada CV. Gabril Mitra Perkasa Berbasis Website
    (2024-06-27) Sinaga, Yesi Novriany; Resda, Dodi Prima
    The Documentation Quotation Information System at CV. Gabril Mitra Perkasa stands as a testament to successful design and implementation in the realm of web-based innovations. This sophisticated system is purpose-built to streamline the intricate processes involved in documenting quotation data, facilitating seamless email communication with clients, generating comprehensive reports, and monitoring the real-time status of ongoing projects. The development methodology employed in this endeavor is the Waterfall Method, ensuring meticulous planning with well-defined steps and systematic progress tracking. The web-based platform not only empowers the company with the ability to optimize and refine its operational processes but also serves as a robust tool for mitigating the risks associated with potential errors. The strategic implementation has, in turn, fostered a more productive and dynamic work environment. This newfound efficiency has yielded tangible results, positively influencing the overall productivity of the company and enhancing customer satisfaction. This case study serves as a compelling illustration of how information technology, embodied in the Documentation Quotation Information System, has orchestrated a transformative shift in the operational landscape of CV. Gabril Mitra Perkasa. Beyond mere functionality, the system emerges as a catalyst for significant and sustained benefits, strategically positioning the company to meet and exceed the evolving demands of a dynamic market. The successful integration of technology not only elevates the efficiency of day-to-day operations but also underscores the company's commitment to innovation and adaptability in the face of an ever-changing business landscape
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    PERANCANGAN GAME “FIND THE LOST BOROBUDUR” MENGGUNAKAN APLIKASI UNITY 3D UNTUK MENGENAL SEJARAH CANDI BOROBUDUR
    (Politeknik Negeri Batam, 2024-06-21) Fernando, Dwiky; Riyadi, Agung
    Indonesia memiliki banyak peninggalan bersejarah dan memiliki budaya yang beragam. Salah satu yang diakui sebagai warisan budaya dunia adalah candi Borobudur. Namun saat ini masih ada masyarakat Indonesia yang kurang tertarik untuk belajar atau sekedar mengenal tentang candi Borobudur. Oleh karena itu, penelitian ini bertujuan untuk mengenalkan serta melestarikan sejarah candi Borobudur dengan membuat aplikasi game bertema sejarah candi Borobudur menggunakan Unity 3D. Pada proses pembuatan game, peneliti menerapkan metode pengembangan Multimedia Development Life Cycle (MDLC) versi Luther-Sutopo yang mempunyai 6 tahapan yaitu concept, design, material collecting, assembly, testing, dan distribution. Peneliti menerapkan blackbox testing guna melakukan pengujian dan mengidentifikasi fungsionalitas pada game agar sesuai dengan yang diinginkan perancang. Hasil pengujian menggunakan blackbox testing adalah semua sistem berhasil dijalankan dengan baik. Dari perancangan game ini, peneliti berhasil membuat game bergenre adventure menggunakan aplikasi game engine Unity 3D yang dapat memberikan informasi seputar sejarah candi Borobudur kepada pengguna. Dengan game ini diharapkan pengguna dapat mengetahui informasi tentang sejarah candi Borobudur dengan pengalaman bermain game yang menyenangkan.
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    PENGUKURAN DIMENSI STRAIGHTNESS, LEVELNESS, DAN OVALITY PADA MOORING PILE MENGGUNAKAN TOTAL STATION DI PT. MCDERMOTT KOTA BATAM
    (Politeknik Negeri Batam, 2024-01-19) Zibrael, Muhammad Taro; RASSARANDI, FAROUKI
    The development of offshore infrastructure, particularly in the context of mooring pile development, plays a crucial role in the oil and gas industry. Mooring piles, used as anchor points and reinforcement elements in offshore structures, require precise dimensional oversight to ensure their structural robustness and operational reliability. This research aims to measure the dimensions of ovality, straightness, and levelness in mooring piles using the Total Station Leica 16 with the orientate to line and resection methods, and to analyze the results using the Bestfit application. The measurement methods are meticulously executed to evaluate the extent to which mooring piles meet the levelness and straightness criteria set in the maritime construction industry. Data processing is conducted using the Bestfit application to calculate the measured dimension values. The tolerance limits set refer to the dimensional control tolerance specified in ISO 19902 Annex G. The research findings demonstrate that the use of Total Station Leica 16 and the Bestfit application is an effective tool in evaluating mooring pile dimensions, providing a more detailed insight into the quality and accuracy of the measured dimensions. The impact of the presence of a strongback is also visually evident in reducing the deviation of ovality dimensions. These findings have the potential to contribute to the maintenance and improvement of mooring pile structures to ensure optimal safety and performance in future maritime construction projects.
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    PERANCANGAN GAME “ FIND THE LOST BOROBUDUR ” MENGGUNAKAN APLIKASI UNITY 3D UNTUK MENGENAL SEJARAH CANDI BOROBUDUR
    (Politeknik Negeri Batam, 2024-06-21) Fernando, Dwiky; Riyadi, Agung
    Indonesia memiliki banyak peninggalan bersejarah dan memiliki budaya yang beragam. Salah satu yang diakui sebagai warisan budaya dunia adalah candi Borobudur. Namun saat ini masih ada masyarakat Indonesia yang kurang tertarik untuk belajar atau sekedar mengenal tentang candi Borobudur. Oleh karena itu, penelitian ini bertujuan untuk mengenalkan serta melestarikan sejarah candi Borobudur dengan membuat aplikasi game bertema sejarah candi Borobudur menggunakan Unity 3D. Pada proses pembuatan game, peneliti menerapkan metode pengembangan Multimedia Development Life Cycle (MDLC) versi Luther-Sutopo yang mempunyai 6 tahapan yaitu concept, design, material collecting, assembly, testing, dan distribution. Peneliti menerapkan blackbox testing guna melakukan pengujian dan mengidentifikasi fungsionalitas pada game agar sesuai dengan yang diinginkan perancang. Hasil pengujian menggunakan blackbox testing adalah semua sistem berhasil dijalankan dengan baik. Dari perancangan game ini, peneliti berhasil membuat game bergenre adventure menggunakan aplikasi game engine Unity 3D yang dapat memberikan informasi seputar sejarah candi Borobudur kepada pengguna. Dengan game ini diharapkan pengguna dapat mengetahui informasi tentang sejarah candi Borobudur dengan pengalaman bermain game yang menyenangkan.
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    Rancang Bangun Sistem Informasi Manajemen Pengunjung Berbasis Mobile dengan Fitur Pencatatan, Kamera, dan QR Code di PT. Cladtek Bi-Metal Manufacturing
    (2024-05-13) Manik, Ramses Jose Rizal; Sartikha
    The evolution of mobile technology has significantly shifted the landscape of information access and visitor management practices within the business environment. At PT. Cladtek Bi-Metal Manufacturing, the prevalence of mobile device users accessing the internet has underscored the urgent need for a robust Visitor Management Information System (VMIS). This research is geared towards mitigating potential security breaches and handling busy periods at PT. Cladtek Bi-Metal Manufacturing by constructing a mobile-based VMIS equipped with a camera and QR code features. The development method includes requirement analysis, design, implementation, testing, and evaluation. The outcome is a visitor management application accessible via mobile devices, featuring a camera for visitor verification and a QR code for facilitating the check-out process.
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    Rancang Bangun Sistem Informasi Manajemen Pengunjung Berbasis Mobile dengan Fitur Pencatatan, Kamera, dan QR Code di PT. Cladtek Bi-Metal Manufacturing
    (2024-05-13) Manik, Ramses Jose Rizal; Sartikha
    The evolution of mobile technology has significantly shifted the landscape of information access and visitor management practices within the business environment. At PT. Cladtek Bi-Metal Manufacturing, the prevalence of mobile device users accessing the internet has underscored the urgent need for a robust Visitor Management Information System (VMIS). This research is geared towards mitigating potential security breaches and handling busy periods at PT. Cladtek Bi-Metal Manufacturing by constructing a mobile-based VMIS equipped with a camera and QR code features. The development method includes requirement analysis, design, implementation, testing, and evaluation. The outcome is a visitor management application accessible via mobile devices, featuring a camera for visitor verification and a QR code for facilitating the check-out process.
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    RANCANG BANGUN DAN IMPLEMENTASI SISTEM INFORMASI PEMBUKUAN DIGITAL UNTUK PENGELOLAAN KEUANGAN PADA TOKO SEPATU BEKAS SECONDTWOBOYS
    (2024-05-29) Lubis, Bonanza Tazi Aditya; Nelmiawati
    Toko Secondtwoboys, sebuah UMKM yang berfokus pada penjualan sepatu bekas, masih mengandalkan pencatatan transaksi keuangan secara manual menggunakan buku catatan. Kendala ini mencakup kesalahan dalam pencatatan pemasukan dan pengeluaran, ketidakakuratan dalam penulisan tanggal transaksi, perhitungan biaya yang tidak tepat, serta kesulitan dalam menyusun laporan keuangan. Menghadapi tantangan ini, dibutuhkan pengembangan aplikasi website pembukuan keuangan untuk mendukung pelaku UMKM, khususnya Toko Secondtwoboys, agar proses pencatatan transaksi dan penyusunan laporan keuangan menjadi lebih mudah dilakukan, Metode penelitian yang dipilih adalah metode waterfall yang meliputi tahap perencanaan, perancangan sistem, pembuatan aplikasi, uji coba sistem serta operasi & pemeliharaan.
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    Analysis of the Application of Spatial Audio in VR Tower Defense Game Rise of Majapahit in Improving Better Sound Localization Ability
    (2024-06-04) riwinoto, riwinoto
    Virtual reality is a technology that is commonly used in games. To enhance its immersiveness, spatial audio plays a very important role as it can allow players to feel very important as it allows the player to feel the depth and direction of sounds in the game environment. The number of players who still find it difficult to localize the presence of enemies that are visually out of visual sight, making it a little difficult for them to complete the game. This research examines application of spatial audio in the VR game Tower Defense: Rise of Majapahit to improve sound localization capabilities. Using comparative quantitative methodology, this study tested respondents in physical and virtual environments, collecting data through t-tests. in physical and virtual environments, collecting data through independent t-test. Results showed a significant difference in ability to identify the direction of sound, easier virtually than physically, particularly sounds from behind, right, and left. This finding confirms the importance of spatial optimization of audio in VR games to create a more immersive gaming experience. VR games to create a more immersive and realistic gaming experience and realistic play experience. This research provides insights for further development of spatial audio technology, supporting the creation of immersive and satisfying virtual environments for the player.
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    Pembangunan Aplikasi Program Kreativitas Mahasiswa Berbasis Website Politeknik Negeri Batam
    (2024-07-09) Montoya, Mozha; Nasrullah, Muchamad Fajri Amirul
    The Student Affairs sector requires an efficient solution to shorten the process of working on the Student Creativity Program (PKM). Currently, the system implemented still relies on manual procedures, requiring the student affairs department to fill in data manually via Google Docs. Apart from that, managing PKM takes a lot of time and is done manually one by one. To overcome these obstacles, the author proposes a Website-Based Student Creativity Program Application at the Batam State Polytechnic. This application aims to shorten the PKM data collection process and PKM registration process for students. Thus, this application can help student affairs manage PKM participant data more efficiently.