Analisis User Experience Game Turbo Bajaj Rush Menggunakan User Experience Questionnaire (UEQ)
| dc.contributor.advisor | Maria S.ST, M.Sn | |
| dc.contributor.author | Akbar Ikmal | |
| dc.date.accessioned | 2026-08-27T09:18:34Z | |
| dc.date.issued | 2026-08-26 | |
| dc.description | Jurnal ilmiah ini menganalisis kualitas User Experience (UX) pada game arcade racing PC bertema lokal Indonesia, Turbo Bajaj Rush, yang mengimplementasikan mekanik kendaraan roda tiga berkarakteristik unstable chassis physics. Penelitian kuantitatif deskriptif ini melibatkan 50 responden playtesting dengan pengolahan data menggunakan metode User Experience Questionnaire (UEQ). Hasil evaluasi menunjukkan bahwa game ini memiliki Pragmatic Quality yang baik (skor 1,35 / Above Average), di mana dimensi Perspicuity meraih skor tertinggi (1,52) karena mekanisme permainan yang mudah dipahami. Sebaliknya, Hedonic Quality tergolong rendah (skor 0,66 / Below Average) dengan dimensi Novelty mencatat skor terendah (0,45), mengindikasikan bahwa aspek kebaruan dan stimulasi emosional belum optimal. Berdasarkan temuan tersebut, dirumuskan rekomendasi perbaikan berupa penerapan input smoothing pada kemudi, penambahan fitur Turbo Boost, serta pengembangan mode permainan bernuansa lokal "Kejar Setoran" untuk meningkatkan sensasi dan kebaruan bermain tanpa mengurangi kemudahan kendali yang sudah dicapai. | |
| dc.description.abstract | Turbo Bajaj Rush is a PC-based arcade racing game (Windows) that highlights Indonesia’s iconic vehicle, the bajaj, as the main element of gameplay. The game applies three-wheeled vehicle mechanics with unstable handling characteristics to create a unique playing experience. However, the impact of these mechanics on user experience has not been empirically evaluated. This study aims to analyze the quality of user experience (UX) in Turbo Bajaj Rush using the User Experience Questionnaire (UEQ) method. A quantitative descriptive approach was employed with purposive sampling involving 50 respondents who participated in direct playtesting. Data were analyzed using the UEQ Data Analysis Tool to obtain mean values for each dimension and compare them with UEQ benchmarks. The results show that the pragmatic quality of the game achieved an average score of 1.35, categorized as Above Average, indicating that the game is easy to understand, efficient to use, and provides reliable control. Conversely, the hedonic quality obtained an average score of 0.66, categorized as Below Average, suggesting that aspects of excitement and novelty are not yet optimal. The Perspicuity dimension achieved the highest score of 1.52, while Novelty recorded the lowest score of 0.45. Based on these findings, recommendations for improvement focus on refining the steering system, adding a Turbo Boost feature, enhancing audio-visual effects, and developing culturally inspired local gameplay modes to increase stimulation and novelty in the playing experience. | |
| dc.identifier.citation | IEEE | |
| dc.identifier.kodeprodi | KODEPRODI90349#Teknologi Rekayasa Multimedia | |
| dc.identifier.nidn | NIDN0022088908 | |
| dc.identifier.nim | NIM4312201029 | |
| dc.identifier.uri | https://repository.polibatam.ac.id//handle/PL29/6327 | |
| dc.language.iso | other | |
| dc.publisher | POLITEKNIK NEGERI BATAM | |
| dc.subject | User Experience | |
| dc.subject | User Experience Questionnaire | |
| dc.subject | Turbo Bajaj Rush | |
| dc.subject | Hedonic | |
| dc.subject | Pragmatic | |
| dc.subject | Video Game | |
| dc.title | Analisis User Experience Game Turbo Bajaj Rush Menggunakan User Experience Questionnaire (UEQ) | |
| dc.title.alternative | User Experience Analysis of the Turbo Bajaj Rush Game Using the User Experience Questionnaire (UEQ) | |
| dc.type | Article | |
| dc.type | Thesis | |
| dc.type | Software | |
| dc.type | Other |
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