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Rancang Bangun Prototipe UI/UX Aplikasi Booking Lapangan Futsal Menggunakan Metode Design Thinking
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Date
Authors
Dohari, Sultan
Journal Title
Journal ISSN
Volume Title
Publisher
Politeknik Negeri Batam
Abstract
Advances in digital technology have increased the need for more
effective and user-friendly futsal court booking systems. However, the
booking process was still commonly carried out conventionally,
resulting in limited schedule information, booking conflicts, and
inefficient reservation procedures. The goal of this study is to use the
design thinking method to design a prototype of the user interface (UI)
and user experience (UX) for an Android-based futsal court booking
app. This method was applied across the empathy, define, ideate,
prototype, and test phases to develop a design that meets user needs
and improves the booking experience. The study resulted in a highfidelity prototype featuring user authentication, field search, field
details, schedule selection, booking, and payment features. Usability
testing were conducted with five participants using the System
Usability Scale (SUS). The results obtained an average SUS score of
87, which was classified as Acceptable, achieved Grade Scale A, and
received an Adjective Rating of Excellent. These findings indicated
that the prototype had excellent usability, was easy to understand and
operate, and effectively supported users in completing futsal field
reservations. Furthermore, the prototype was considered feasible from
both User Interface (UI) and User Experience (UX) perspectives.
Description
Citation
IEEE
