D-4 Teknik Multimedia & Jaringan

Permanent URI for this collectionhttps://repository.polibatam.ac.id/handle/123456789/74

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    Aplikasi Multimedia Interaktif Sebagai Media Pembelajaran dengan Model Drill and Practicebmengunakan Metode Pengembangan Hannafin dan Peck
    (Politeknik Negeri Batam, 2017-01-05) Pandani, Dea; Dzikri, Afdhol
    This research was motivated by the problems is the lack of relevant learning media utilization. This study aims to help the learning process of students kindergarten age (4-5 years) in studying general knowledge and science, the concept of shape, pattern, size, and color using drill and practice models and determine the effectiveness of the use of interactive multimedia on learning outcomes. This interactive multimedia development methodologies are created using Hannfain and Peck. The study involved students Nur Hidayah Islamic kindergarten Sei drum, Village Mangsang as many as 30 people. Collecting data in this study conducted with test method. The data obtained from the test method quantitatively analyzed descriptively. Interactive multimedia development is designed based on the storyboard. To measure the success rate of this interactive multimedia, then performed a test. This test consists of functional testing applications and tests of significance. Of the two tests performed on the significance test diperolehlah the Sig. (2-tailed) <0.05 which means they learning via interactive multimedia works so well.
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    Analisis Faktor yang Mempengaruhi Penerimaan Shot Animasi 3d Oleh Animation Supervisor dan Lead Animator Sebagai Shot yang Layak untuk Diperlihatkan Pada Sutradara
    (Politeknik Negeri Batam, 2017-05-24) David, David; Riwinoto; Rahmi, Anis
    Oftenly what happens in the animation learning and what happens in animation industry are not alike. This leads to frequent rejections of shots that have been created by new animators. As a result, it inhibits the production of animation in the industry. Therefore many things that need to be learned first when we are just starting to enter into the animation industry in order to have a considered as a decent shot. Therefore, this research is done by researching an animation project that is expected to be a reference. This study aims to reveal what factors affect the acceptance of 3D animated shot by animation supervisor and lead animator as a decent shot to show to the director of case study X. This disclosure is done through interviews with subjects in X project. The results of the research concluded several important factors affecting the approval of 3D animated shot in X project.
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    Analisis Perbandingan Engine Render Mental Ray, Maya Software dan Maya Hardware pada Teknik Low Poly Animasi 3d Jati Diri Si Kacang
    (Politeknik Negeri Batam, 2016-12-15) Adewinata, Heru; Riwinoto
    Animation novice when performing the rendering process is still confused because uninitiated choose quality rendering good results. The need for more research on the problem rendering to determine the best image quality in accordance with current standards do the rendering process. The method used for the best picture quality mengeahui necessary to test render to see the results of a program that will serve as the data generated. The experiments were performed using a comparison between the results from different rendering engine to find the best results. By comparative analysis of animators render out the best image quality standards of rendering. In a classification model and the same configuration, Mental ray produces images that are good enough but the rendering process takes longer than Maya 2.0 software and the virtual hardware, while the hardware Maya 2.0 is a relatively fast compared to Maya Software and Maya Hardware 2.0.
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    Pembuatan Film Pendek Berjudul Matinya Sosialisasi dengan Menerapkan Metode Dynamic Cutting di Beberapa Bagian Film
    (Politeknik Negeri Batam, 2017-07-10) Sitepu, Brim; Wibowo, Ari; Firmanda, Ardiman
    Short film is one of the simplest and most complex films that lasts from 1 to 30 minutes. Currently researchers find almost everyone in the world is using gadgets ranging from small children to adults. Basically the gadget itself is a human creation tool to help humans and the gadget itself is controlled by humans. But now even most people who can not control themselves to use the gadget itself and even cause adverse effects on their lives. Therefore the author wants to make the film Matinya Socialization with the theme of gadgets so that the audience or audience can understand and understand in using gadgets in everyday life. This film contains the message how important we appreciate togetherness with family. In this film the author also apply the method of Dynamic Cutting which is a film editing method that contains the connection of two scenes that do not have continuity, or from one shot with another shot that does not have continuity. The author raises the method of Dynamic Cutting in some parts so that the story in this movie is not too boring with a story that is always sustainable.
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    Pembuatan Film Pendek Life Between Life dengan Menggunakan Teknik Editing Color Correction dan Color Grading.
    (Politeknik Negeri Batam, 2017-08-03) Hari Sabrani, Dwi; Dzikri, Afdhol; Firmanda, Ardiman
    The short film life between life is contained therein a moral messages. In the process of making this short film through has three stages, there are pre production, production, and post production. The moral messages contained in the movie is a message that addressed to the people in the present era, is too busy with their smartphone, gadget/each. to make this movie more exciting, i do the color correction and color grading, which will be done at the post production process. Color correction for fixing the basic color video that taken directly from the camera, that might be just the raw video of excess exposure or brightness too light that we will found on that raw video. After going through the process of color correction, the next process is conducted to the color grading, which is staining in a video as a finishing / retouching a film before the rendering process is carried out. In order to get the mood/atmosphere that describe the state of the atmosphere in the film.
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    Implementasi Dynamic Scripting Menggunakan Metode Weight Clipping Pada Game 2d Arcade Platform
    (Politeknik Negeri Batam, 2017-07-02) Kevin, Muhammad; Riwinoto
    At this time the development of technology is so growing very rapidly. One of them is game or game. Currently the game not only can be played on the PC, but can also be played on a gadget or smartphone. The games are created using the system. The system is what will govern how the game will run later. A good game is a game that has a good appeal from the side view, rules and also AI because the attraction has one of the functions as an entertainer. But not all AI can make players feel entertained. AI that can make players feel entertained is the AI that can provide a sense of challenge to the players by adjusting their ability to the ability possessed by players. For that it needs mechine-learning that is Dynamic Scripting and weight clipping method to adjust the ability of AI and player. Experiments conducted in this study using questionnaires of 60 questionnaires which are then divided into 2 parts, namely in the first consists of 30 people gamers and the second part 30 people non-gamers. Everyone who filled out the questionnaire conducted 15 experiments in each mode. But the data taken is only the data on the order of 6 to 15. Because the initial 5 data is considered to have a game that has not been stable. So as to generate data as much as 1800 data. So as to generate data as much as 1800 data. So as to produce an average value in offensive mode on gamers (7.03), non-gamers (3.60), defensive mode in gamers (7.10) and non-gamers (3.07), and random mode in gamers (7.77) and non-gamers 3.80).
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    Pengenalan Aktivitas Berkendara Berbasis Sensor Accelerometer dengan Fitur Auto Feedback Menggunakan Algoritma K-Nearest Neighbor
    (Politeknik Negeri Batam, 2016-12-13) Anbeni, Reipki; Arjo, Tri Ramadani
    Nowadays, the use of mobile phones is one of the causes of traffic accidents. It is very alarming considering the use of mobile phones is one of the human activities which nowadays are often performed. This study is trying to give a solution to reduce the causes of traffic accident caused by the use of mobile phone while driving by utilizing the accelerometer sensor contained on smartphones. Data on accelerometer sensor is classified using K-Nearest Neighboar algorithm to determine whether mobile phone users are driving or not driving. This study also make auto feedback application that can automaticaly reply the messages when mobile phone users are driving so that is expected to create safe driving conditions. In order to determine the accuracy of the algorithm to classify the activity of driving, then conducted testing on “auto feedback” application by sending several messages while mobile phone users are driving and when not driving.
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    Analisis Framing Dan Type Of Shot Pada Film Dokumenter “ Earthlings ”
    (Politeknik Negeri Batam, 2017-09-05) Fahmi, Muhammad; Antoni, Condra
    The Earthlings film is a documentary film that tells about animal’s tortures. The film shows that many animalss are treated and killed in unnatural ways. The researchers uses framing analysis from Zhongdang Pan and Kosicky (Eriyanto. ( 2009 ) to see how reality is organized, narrated, written, and emphasized in the film. Further, type of shots to determine individual emphasis on shooting.
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    Desain Prototipe Media Pembelajaran Kriptografi
    (Politeknik Negeri Batam, 2017-01-05) Masyitah, Nur; ., Nelmiawati; Sitorus, Maya Armys Roma
    Cryptography has been used in various fields such as ATM transactions, bank transactions, mobile phone conversations and so on. Cryptography is closely related to the issue of information security and data confidentiality. Learning in the course of network security, especially cryptography becomes one of the material that is quite difficult to understand by students. In this study, aims to design prototypes of cryptographic learning media and see the development of students' understanding of cryptographic material. Based on the results of Pre- Design Questionnaire that has been done, things that need to be evaluated during the learning of cryptography is time and teaching materials. For that we need a learning media that can help students improve understanding of learning cryptography. The learning media can be a prototype. In this study, the prototype designed in the form of web design using one of the free web editor that is Wix.com. Furthermore, the results of evaluation of learning and prototype testing can be seen in Questionnaire Results Design. The results of this study indicate that the level of mastery of cryptographic learning materials increased only by performing a demo system via web cryptography.
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    Implementasi Dynamic Scripting Menggunakan Metode Top Culling Pada Game Arcade Into The Space
    (Politeknik Negeri Batam, 2017-06-16) Muhaimin, Maharani; Riwinoto; Miranto, Cahya
    The game is something that can be played with the purpose of refreshing or entertaining and with certain rules so that there are winners and some are defeated. Player satisfaction is the thing that affects the intention of the game, the more satisfied a player then will feel addicted and more often play the game. A game that is said to be balanced, is a game that is not too difficult and not too easy, so the ability of the player itself to be a major factor in the success of players in playing the game. The importance of players satisfaction affects the difficulty level of the game, generally game player discontent with AI game quality that controls opponents to make players more opponents are controlled by humans, but human- controlled opponents are not available. Because research is needed with new techniques using dynamic scripting for online adaptation in AI games, and 3 (three) different enhancements for dynamic scripting techniques, namely high-fitness penalizing, weight clipping and top culling. Based on research that has been done using top culling method on arcade game type, able to make a balanced game and keep the game remain balanced reach more than 45% -55% from the average value of winning.