D-4 Teknik Multimedia & Jaringan

Permanent URI for this collectionhttps://repository.polibatam.ac.id/handle/123456789/74

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    Game edukasi 3D Mengumpulkan Sampah di Labirin Berbasis Desktop dengan Implementasi Fuzzy Logic
    (Politeknik Negeri Batam, 2014-05-25) Ali, Muhammad; riwinoto, riwinoto
    The game is a good learning tools to introduce someone to something. In the present game is much a demand by the public, in addition to the media could be used for learning, simulations of daily activities, as well as an educational tool. One of the games that are educational games developed is worthy of the trash. Therefore the author develops Educational Games Collecting Garbage in the maze. In this game the player will play in the maze, the player is required to collect waste as much as possible in the shortest time-there are 2 types of garbage to be found that an organic and organic waste. Player also have to always remember the way that never took place and find a way out of the maze. This educational game also uses artificial intelligence techniques in the form of fuzzy logic. Fuzzy Logic is a method of decision making by using rules that are unclear or floating. Implementation of fuzzy logic plus in this game makes the game more interesting, so player will compete to get the best results, while leaving no task as collecting garbage. Fuzzy logic is implemented in this game there are three stages, namely fuzzifikasi, Penalaran, and defuzzifikasi. There are also 2 variable input in the assessment of the value of the end of the game the score and time. From the second variable is a rule implemented in 9 rule scores and end the game. Fuzzy logic is applied in the sugeno method of this game on the calculation of defuzzifikasi. The results of testing this game player on the predictions produce a 78.5 degree of accuracy.
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    Film Pendek Animasi 3D “Starting From A Sincerity” dengan Penerapan Teknik Blocking Camera (Pada Puncak Masalah dan Solusi)
    (Politeknik Negeri Batam, 2015-04-10) Anggraini, Aprilitia; riwinoto, riwinoto; Zega, Selly Artaty
    Animated films are widely viewed as entertainment children and adults. But actually animated films not only for entertainment, but there is a positive side that can be taken, unfortunately a lot of people liked the animated film comedy. The authors make a 3D animated film "Starting From a Sincerity" aims to provide a positive element to the film community with the film that has elements of character, so that they can emulate and imitate the content of the message of movies they watch. And the 3D animated film indispensable Camera Blocking good for the audience to more easily understand the story of the film. The authors developed a film based on the stages of pre-production, production and post-production. The document that is produced is the synopsis and storyboard. This film production produced 5 scenes 58 shots with a duration time of 4 minutes 56 seconds. In making the film uses three camera technique, namely Field of view, angle shots and camera movements. From the results of a survey of two types of respondents, special respondents and respondents generally, that the film is of particular respondent side has successfully implemented a blocking technique a good camera, but the delivery of the message is still unsatisfactory and in general respondents already successfully implemented a good moral message, visual form and audio but still expressed in terms of duration less short by linkert scale.
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    Perancangan Video Animasi 3D Smarthphone "MyPhone 4X" Sebagai Media Promosi
    (Politeknik Negeri Batam, 2015) Putra, Dian Pratama; Wibowo, Ari; Zega, Selly Artaty
    Mobile technology is now growing rapidly so that when the previously can only call and answer it, now has developed into a smartphone that can be connected directly to the internet so it can perform various activities. The development of multimedia-based information technology are now evolving with the times, if previously we obtain the information only in the form of text now available many kinds of media that can give us the information needed, such as graphics, animation, audio, and video. Supported the development of these technologies, we need a media advertising to introduce the goods and services produced. Good advertisement should be direct and to persuade people to buy. The design of 3-dimensional animated advertisement aimed to introduce products MyPhone 4X Series, as well as showing the advantages and features offered on these products. The use of three-dimensional animation as a technique of making these ads because of easier and cheaper when compared to making the product prototypes. Advertising produced will be uploaded on the video sharing site service provider, that is youtube and expected results can attract the attention of viewers who have seen it.
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    Perancangan Video Animasi 3D Smartphone "Synergy Galaxy One" Sebagai Media Promosi
    (Politeknik Negeri Batam, 2015) Setiawan, Bambang; Wibowo, Ari; Zega, Selly Artaty
    The need for a smartphone with advance technology seemed to be the principal thing. The number of smartphone that circulated among the general public with variety of feature, but is not accompanied by low prices. This condition makes the smartphone SYNERGY Galaxy One comes with sophiscation and features that facilitate general public use of this smartphone. This smartphone requires that advertisment can package convenience features that smartphone have. From this description, it can be made advertisment campaign, which will advertisment will be packaged in the form 3D animation combined with the editing process involving certain effect. From this advertising is expectated to further facilitate the public in choosing a smartphone that suits its needs.
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    Animasi 2D Sebagai Media Pembelajaran Tentang Pengaruh Berbahaya Narkoba dalam Tubuh
    (Politeknik Negeri Batam, 2017-05-22) Alimi, Patricia; riwinoto, riwinoto
    2D animation is a collection of images that are sorted based on the frame so that it appears moving like video. The processes in making this 2D animation is the process of making a story that includes a search of ideas and preparation of synopsis, followed by sketching characters and storyboard. After the sketch is created, the next step is to create animations with Adobe Flash software. After the rendering process, continue t the editing and compositing based scence using Adobe Premiere Pro software. After finished the annimation, stored it in the form of movie files. The general concept contained in this 2D animation creation is the concept of work that aims to study the effectiveness of using 2D animation as a medium of education in conveying a message of support counternarcotics using the illustration process of entry of drugs into the body and damage the human immune organs as well. 2D animation is presented with a colorful layout and narrative. This 2D animation using sound and visual effects to attract the attention of the audience. Next, animation will be distributed to school as a supporter of the learning process and tested pre-test and post-test with the result of the average pre-test 42.67 and post-test of 84. Based on T test results, obtained tcount 11.68> ttabel 1.7 which can be concluded there is a significant change between students understanding about the dangers of drugs after watching 2D animation.
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    Analisis Perbandingan High Poly dan Low Poly pada Tahap Render Menggunakan Mental Ray pada Film Animasi 3D “Jati Diri Si Kacang”
    (Politeknik Negeri Batam, 2016-12-14) Charliansyah, Candra; riwinoto, riwinoto
    Along with the development of technology demands of companies to movie in 3D animation is very high. Where required to produce 3D animated movie, fast and produces very good quality. It required a high understanding of the concept in the stage production. A comparative analysis of high poly and low poly phase using the mental ray rendering the animated movie Jati Diri Si Kacang can be used as a reference for comparison to the production of 3D animated movie. As this comparison using a sample of 3D animated movie Jati Diri Si Kacang, which are modeling consists of two categories: modeling high poly and low poly. Testing is done by taking a few scenes from the 3D animated movie Jati Diri Si Kacang, where one scene more or less consists of five shot and one shot less than fifty frames. The test results will be using mental ray to render it so get a result that is used for the final comparison.
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    Analisis Pengaruh Warna Terhadap Aperture, Iso dan Shutter Speed (Exposure Triangle) Kamera Digital Single Lens Reflex
    (Politeknik Negeri Batam, 2015-01-07) Pratama, Andri Albertha; Wibowo, Ari; Prasetya, Happy Yugo
    Exposure sebuah foto akan menentukan seberapa terang atau gelap gambar akan mucul ketika gambar ditangkap oleh kamera. Ketika mengambil foto maka yang dilakukan kamera adalah menyesuaikan seberapa banyak cahaya yang masuk melalui lensa kamera DSLR tersebut. Untuk mengatur banyaknya cahaya yang masuk tersebut dapat dilakukan dengan menyesuaikan tiga pengaturan yang terdapat pada kamera DSLR yaitu : aperture, ISO dan shutter speed. Hal ini akan berbeda pada saat pengambilan gambar dengan menggunakan pengaturan otomatis (mode auto), karena kamera akan mengukur cahaya yang masuk melalui lensa dan sekaligus menghitung nilai aperture, ISO dan shutter speed untuk menentukan nilai exposure yang menurutnya paling baik. Warna yang berbeda pada dasarnya memiliki respon yang berbeda pula terhadap cahaya. Kebanyakan permukaan benda yang berwarna akan menyerap sebagian sinar yang jatuh diatasnya dan akan memantulkan sinar yang warnanya sama dengan warna permukaan benda itu. Nilai exposure pada pengaturan otomatis tidak hanya ditentukan oleh nilai aperture, ISO dan shutter speed saja. Selain nilai aperture, ISO dan shutter speed, nilai exposure juga dipengaruhi oleh respon objek terhadap cahaya, jarak kamera dengan benda. Penggunaan filter tertentu pada lensa kamera serta jenis dan intensitas sumber cahaya pada saat proses pengambilan gambar. Sehingga tidak jarang hasil gambar yang ditangkap oleh kamera dengan menggunakan mode auto menghasilkan gambar yang tidak sesuai dengan apa yang diharapkan. Jenis penelitian ini adalah ekperimen. Metode pengumpulan data yang digunakan adalah observasi dengan bantuan observer sebanyak 10 warna dasar, warna-warna yang mewakili komposisi RGB dan CMYK yang merata. Teknik analisis data yang digunakan adalah Anava Ganda menggunakan program SPSS 22 dengan taraf signifikan 5% (P < 0.05). Hasil penelitian diperoleh data meliputi pengaruh warna terhadap nilai aperture, ISO dan shutter speed. Pada objek warna yang mepunyai nilai shutter speed dan aperture tertinggi adalah warna putih. Komposisi warna Red, Green dan Blue memberikan pengaruh yang besar terhadap Shutter Speed. Sementara itu ditemukan bahwa Red, Green dan Blue berpengaruh sangat kecil terhadap aperture dan ISO bernilai konstan (tidak berpengaruh).
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    Teknik Blocking Camera dalam Pembuatan Acara Talk Show “Camp_Us”
    (Politeknik Negeri Batam, 2015) Azizi, Asyraf; Apriyani, Meyti Eka
    In this thesis, will be made a talk show program on the hot topics of the surrounding students, faculty, campus management and other related around campus. This event was created to meet a need to improve information for students on campus. In order to provide an understanding for the concept of Camp_Us student is presented in the form of delay or edit events, talk show aims to attract the attention of students. Because if this show does not attract the attention of students, of course this will make students reluctant to watch this show. In the production process of a talk show, a director requires a cameraman who is responsible for all technical aspects of recording images. Cameraman has a very important role in the smooth running and success of a program. A cameraman must ensure that there are no errors did when he took the picture. He must ensure that he took a sharp image (focus), the composition of the image (framing) the right, setting the sound level or the appropriate level, color image corresponding to the original color (natural) and he had to get a picture (photo) is best. Talkshow program is expected to be a benchmark for the development of broadcasting in the campus, especially for multimedia learning, which can better understand the role of a cameraman.
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    Pembuatan Film Pendek Animasi 3D Tentang Edukasi Bahaya Narkoba
    (Politeknik Negeri Batam, 2017-05-22) Handayani, Utami; riwinoto, riwinoto
    Animation 3D is an animation object which located in three dimension where the object can be rotate and move like a real object. With 3D animation, a character may look real like an human.. There are process of making this 3D animation such as developing a story which consists of script, storyboard and the layout of the story and implementing the method of Luther Sutopo. Consep of the 3D animation is to educate the danger of drugs and to support no drugs campange by applying the illustration of how drug damage the body system and analyze the effectiveness of implementing 3D animation as media education. The 3D animation is design in colorfull and implementing backsound, narrative and visual to persuade the audience. Testing and analysis need to be proceed inorder to measure if the animation had successful to educate the danger of the drug effect by implementing testing hypothesis t (correlated group). Testing hypothesis t is to make a conclution either the hypothesis is accepted or rejected. Total number of respondent is use for the testing and analysing is 30 responden, and is been declared that the value of testing hypothesis t is 2.98 > 1.70 which means, the hypothesis alternative had rejected due the significant changing of the responden score after received the treatment and educating dangers of drugs is successfully delivered.