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Permanent URI for this communityhttps://repository.polibatam.ac.id/handle/123456789/17

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    Smart Monitoring Temperatur & Kelembaban Ruang Server Berbasis Web Menggunakan Raspberry PI
    (Politeknik Negeri Batam, 2017-07-07) Rinaldi, Rio; Kushardianto, Nur Cahyono
    This Research introduces wireless sensor of wemos dht shield where can read the condition of temperature and humidity. Build a system and network that will be functionally as monitoring condition of server room temperature and humidity. System visualize the temperature and humidity data on a web based program with real time graph of highcharts. The Log data of temperature and humidity will be recorded in MySQL DBMS. Recorded log data displayed in datatables structure. The purpose of this system is to avoid a computer server from overheat were caused by high temperature in server room and also caused by a failed air conditioner. Raspberry Pi is a micro controller device were functionally as a web server and processing the data received from wireless sensor. System can provide a notification into smart phone with whatsapp application. Registered user in whatsapp application can do some command and raspberry will processing the command with youwsup service. This system can provide fast response when it happened the temperature rise to the limit of the standard server room health.
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    Aplikasi Multimedia Interaktif Sebagai Media Pembelajaran dengan Model Drill and Practicebmengunakan Metode Pengembangan Hannafin dan Peck
    (Politeknik Negeri Batam, 2017-01-05) Pandani, Dea; Dzikri, Afdhol
    This research was motivated by the problems is the lack of relevant learning media utilization. This study aims to help the learning process of students kindergarten age (4-5 years) in studying general knowledge and science, the concept of shape, pattern, size, and color using drill and practice models and determine the effectiveness of the use of interactive multimedia on learning outcomes. This interactive multimedia development methodologies are created using Hannfain and Peck. The study involved students Nur Hidayah Islamic kindergarten Sei drum, Village Mangsang as many as 30 people. Collecting data in this study conducted with test method. The data obtained from the test method quantitatively analyzed descriptively. Interactive multimedia development is designed based on the storyboard. To measure the success rate of this interactive multimedia, then performed a test. This test consists of functional testing applications and tests of significance. Of the two tests performed on the significance test diperolehlah the Sig. (2-tailed) <0.05 which means they learning via interactive multimedia works so well.
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    Analisis Faktor yang Mempengaruhi Penerimaan Shot Animasi 3d Oleh Animation Supervisor dan Lead Animator Sebagai Shot yang Layak untuk Diperlihatkan Pada Sutradara
    (Politeknik Negeri Batam, 2017-05-24) David, David; Riwinoto; Rahmi, Anis
    Oftenly what happens in the animation learning and what happens in animation industry are not alike. This leads to frequent rejections of shots that have been created by new animators. As a result, it inhibits the production of animation in the industry. Therefore many things that need to be learned first when we are just starting to enter into the animation industry in order to have a considered as a decent shot. Therefore, this research is done by researching an animation project that is expected to be a reference. This study aims to reveal what factors affect the acceptance of 3D animated shot by animation supervisor and lead animator as a decent shot to show to the director of case study X. This disclosure is done through interviews with subjects in X project. The results of the research concluded several important factors affecting the approval of 3D animated shot in X project.
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    Pembuatan Film Pendek Berjudul Matinya Sosialisasi dengan Menerapkan Metode Dynamic Cutting di Beberapa Bagian Film
    (Politeknik Negeri Batam, 2017-07-10) Sitepu, Brim; Wibowo, Ari; Firmanda, Ardiman
    Short film is one of the simplest and most complex films that lasts from 1 to 30 minutes. Currently researchers find almost everyone in the world is using gadgets ranging from small children to adults. Basically the gadget itself is a human creation tool to help humans and the gadget itself is controlled by humans. But now even most people who can not control themselves to use the gadget itself and even cause adverse effects on their lives. Therefore the author wants to make the film Matinya Socialization with the theme of gadgets so that the audience or audience can understand and understand in using gadgets in everyday life. This film contains the message how important we appreciate togetherness with family. In this film the author also apply the method of Dynamic Cutting which is a film editing method that contains the connection of two scenes that do not have continuity, or from one shot with another shot that does not have continuity. The author raises the method of Dynamic Cutting in some parts so that the story in this movie is not too boring with a story that is always sustainable.
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    Pengaruh Pertumbuhan Perusahaan Terhadap Profitabilitas Perusahaan Retail
    (Politeknik Negeri Batam, 2017-06-22) Pefriani, Gusvita; Mayasari, Mega
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    Pembuatan Film Pendek Life Between Life dengan Menggunakan Teknik Editing Color Correction dan Color Grading.
    (Politeknik Negeri Batam, 2017-08-03) Hari Sabrani, Dwi; Dzikri, Afdhol; Firmanda, Ardiman
    The short film life between life is contained therein a moral messages. In the process of making this short film through has three stages, there are pre production, production, and post production. The moral messages contained in the movie is a message that addressed to the people in the present era, is too busy with their smartphone, gadget/each. to make this movie more exciting, i do the color correction and color grading, which will be done at the post production process. Color correction for fixing the basic color video that taken directly from the camera, that might be just the raw video of excess exposure or brightness too light that we will found on that raw video. After going through the process of color correction, the next process is conducted to the color grading, which is staining in a video as a finishing / retouching a film before the rendering process is carried out. In order to get the mood/atmosphere that describe the state of the atmosphere in the film.
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    Implementasi Dynamic Scripting Menggunakan Metode Weight Clipping Pada Game 2d Arcade Platform
    (Politeknik Negeri Batam, 2017-07-02) Kevin, Muhammad; Riwinoto
    At this time the development of technology is so growing very rapidly. One of them is game or game. Currently the game not only can be played on the PC, but can also be played on a gadget or smartphone. The games are created using the system. The system is what will govern how the game will run later. A good game is a game that has a good appeal from the side view, rules and also AI because the attraction has one of the functions as an entertainer. But not all AI can make players feel entertained. AI that can make players feel entertained is the AI that can provide a sense of challenge to the players by adjusting their ability to the ability possessed by players. For that it needs mechine-learning that is Dynamic Scripting and weight clipping method to adjust the ability of AI and player. Experiments conducted in this study using questionnaires of 60 questionnaires which are then divided into 2 parts, namely in the first consists of 30 people gamers and the second part 30 people non-gamers. Everyone who filled out the questionnaire conducted 15 experiments in each mode. But the data taken is only the data on the order of 6 to 15. Because the initial 5 data is considered to have a game that has not been stable. So as to generate data as much as 1800 data. So as to generate data as much as 1800 data. So as to produce an average value in offensive mode on gamers (7.03), non-gamers (3.60), defensive mode in gamers (7.10) and non-gamers (3.07), and random mode in gamers (7.77) and non-gamers 3.80).
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    Pengaruh Opini Audit Going Concern Terhadap Model Prediksi Kebangkrutan dan Reputasi Auditor
    (Politeknik Negeri Batam, 2017-06-09) Lizaldy, Muhammad Fadhill; Yulinda
    Audit report with modification of going concern indicates that in auditor’s opinion there is a risk that companies could not survive. This study is aimed to investigate the effect of bankruptcy prediction model and auditor reputation on going concern audit opinion. Moreover, this going concern modification is not expected by companies due to decrease public trust of image company. In addition, some of companies received unqualified opinion stop operating and not in accordance with the auditor's assessment. Thus, this study used object includes manufacturer listed on Indonesia Stock Exchange during 2013-2015 with 134 observations obtained using purposive sampling method. Furthermore, this data are analyzed used logistic regression analysis. The conclusion of this study, the result has showed that the financial condition proxied by bankruptcy prediction model affect going concern auditor opinion positively. The auditors reputation which is proxied by audit firm size do not positively affect the opinion.
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    Pengaruh Gaya Kepemimpinan Transformasional Terhadap Organizational Citizenship behavior
    (Politeknik Negeri Batam, 2017-06-15) Sumarni, Sri; Hidayat, Hajan
    This study is aimed to examine the effect of transformational leadership style on organizational citizenship behavior. The study was conducted at several manufacturing companies at Batu Ampar industrial area, Batam City. In addition this study using quantitative approach. The method of data collection is by using questionnaires distributed to employees at the level of staff at manufacturing companies in the Batu Ampar industrial area, Batam City. Moreover, the sample used in this study is 150. The variables tested in this study are transformational leadership style and organizational citizenship behavior. This study are a simple linear regression test useds a data analysis technique. The results of this study indicate that the transformational leadership style has a positive and significant effect on the organizational citizenship behavior. Companies is expected to select the leaders who are able to inspire and motivate employees. Furthermore, this study can be influenced positive behavior on employees so as to enhance organizational citizenship behavior in employees. This study only limited the assessment in terms of employee staff level. In cconclusion of this study, for the future study should have assess not only from employees, but also from the relevant leadership or personal assessment that the results are more accurate.
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    Dampak Kepemimpinan Transformasional Pada Kreativitas Karyawan : Peran Orientasi Pembelajaran
    (Politeknik Negeri Batam, 2017-07-27) Setiawan, Hendry; Setiyanto, Adi Irawan
    Leadership holding a very important role in an organization, leadership is not can indivisible with an organization. In other words , an organization need a leader acting as the best which way organization will walk. Good leadership style will certainly provide a good impact anyway. Research aims to understand the impact of or influence of style leadership transformational on creativity employees. The analysis used in this study is the analysis techniques-SEM PLS (Partial Least Squares-Structural Equation Modeling). The population was used as the sample is concerned with service employees working in Batam. Sample chosen by using the method purposive sampling.Sample used in this research is 75 employees by spreading the questionnaire. The results of testing shows that style leadership transformational influential on the creativity employees. Thus , an employee who works on an enterprise would tend to creative if led by a leader who has the style of transformational leadership.