D-4 Teknik Multimedia & Jaringan
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Browsing D-4 Teknik Multimedia & Jaringan by Subject "Computer Science, Computer Programming, Programs Data, Special Computer Methods (Ilmu Komputer, Pemrograman Komputer, Program Data, Metode Komputer Khusus)"
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- ItemAnalisis dan Implementasi Penggunaan Mel Script Untuk Rigging Karakter Pada Film Animasi 3d Jati Diri Si Kacang dengan Prinsip Squash And Stretch(Politeknik Negeri Batam, 2017-05-24) Ramonda, Febrian; RiwinotoToday the use of 3D animation increasingly popular, because it can be applied to various aspects, and has a wide range of benefits. But 3D animation has some flaws in the manufacturing process. Some of them are the amount of resources, time, and effort required and there are several fatal human errors in the manufacturing process of 3D animation, as in the rigging. Of course, one of principle of animation is squash and stretch that one of many form of rigging. One solution to these problems is to use MEL script. For that purpose, the research was made on the implementation of MEL script on rigging. This research uses several characters in a 3D animation film as the test sample. Testing method used consisted of calculating the speed of the process of rigging, analysis of the number of human errors that occur, also comparasion of volume from an object that use squash and stretch. Results of the test proved that the method of MEL scripts can make the process of 3D animation of the rigging to be more effective.
- ItemAnalisis dan Implementasi Sistem Absensi Mahasiswa Politeknik Negeri Batam Berbasis Fingerprint(Politeknik Negeri Batam, 2016-12-15) Dwi Prakastia, Sigit; Cahyono, Nur; Sartikha
- ItemAnalisis Faktor yang Mempengaruhi Penerimaan Shot Animasi 3d Oleh Animation Supervisor dan Lead Animator Sebagai Shot yang Layak untuk Diperlihatkan Pada Sutradara(Politeknik Negeri Batam, 2017-05-24) David, David; Riwinoto; Rahmi, AnisOftenly what happens in the animation learning and what happens in animation industry are not alike. This leads to frequent rejections of shots that have been created by new animators. As a result, it inhibits the production of animation in the industry. Therefore many things that need to be learned first when we are just starting to enter into the animation industry in order to have a considered as a decent shot. Therefore, this research is done by researching an animation project that is expected to be a reference. This study aims to reveal what factors affect the acceptance of 3D animated shot by animation supervisor and lead animator as a decent shot to show to the director of case study X. This disclosure is done through interviews with subjects in X project. The results of the research concluded several important factors affecting the approval of 3D animated shot in X project.
- ItemAnalisis Framing Dan Type Of Shot Pada Film Dokumenter “ Earthlings ”(Politeknik Negeri Batam, 2017-09-05) Fahmi, Muhammad; Antoni, CondraThe Earthlings film is a documentary film that tells about animal’s tortures. The film shows that many animalss are treated and killed in unnatural ways. The researchers uses framing analysis from Zhongdang Pan and Kosicky (Eriyanto. ( 2009 ) to see how reality is organized, narrated, written, and emphasized in the film. Further, type of shots to determine individual emphasis on shooting.
- ItemAnalisis Graph Editor Ease In dan Ease Out dengan Value Graph(Politeknik Negeri Batam, 2017-04-17) Damu, Ayyadin; Riwinoto; MariaAnimation ease in and ease out the value of graph is crucial dal am workmanship every frame count with a movie shot is limited, due to address the limited frame count using value graph to adjust ease in and ease out. There are two methods used in this research that the value graph and deviation deviation (standard deviation). Value graph is the coordinate value of a graph that can affect the movement and position of the character in 3D animation, while the deviation deviation (standard deviation) is a statistical value used to determine how the distribution of data in the sample and how close the individual data points of the average value of the sample. Observation data used is swing and pendulum animation. Animation swing version has 3 pieces each have a value range on the 2 first keyframe graph respectively -120, -100 and -130 with an average deviation deviation 67.69680305, 79.60766893, 52.79835856. While pendulum aniamsi has 3 pieces of each version has the average range value graph on keyframe 4-11 is 10,07379, 14, 83451, 26,25119 with deviation deviation 7,211590762, 9,191676474, 14,50964475. Based on the qualitative test animation expert respondents as many as 15 people can be concluded that in the swing, animation has the greatest deviation graph deviation value 79.60766893 quality ease in and ease out the best 73.3%. While. At the pendulum animation, the animation has a qualitative test against animation expert respondents as many as 15 people can be concluded that the pendulum animation, the animation has a deviation value deviation graph 9.191676474 quality best ease in ease out by 66.7%.
- ItemAnalisis Perbandingan Engine Render Mental Ray, Maya Software dan Maya Hardware pada Teknik Low Poly Animasi 3d Jati Diri Si Kacang(Politeknik Negeri Batam, 2016-12-15) Adewinata, Heru; RiwinotoAnimation novice when performing the rendering process is still confused because uninitiated choose quality rendering good results. The need for more research on the problem rendering to determine the best image quality in accordance with current standards do the rendering process. The method used for the best picture quality mengeahui necessary to test render to see the results of a program that will serve as the data generated. The experiments were performed using a comparison between the results from different rendering engine to find the best results. By comparative analysis of animators render out the best image quality standards of rendering. In a classification model and the same configuration, Mental ray produces images that are good enough but the rendering process takes longer than Maya 2.0 software and the virtual hardware, while the hardware Maya 2.0 is a relatively fast compared to Maya Software and Maya Hardware 2.0.
- ItemAnalisis Perbandingan Faktor Penentu Kepopuleran Film Animasi Box-Office dengan Metode Collaborative Filtering(Politeknik Negeri Batam, 2016-12-28) Citra Prasasti, Dita; Rahmi, Anis; Irawan, SudraProduction of Animation Film Box-Office needs much fund and time. When an animation studio decided to release a film, they need determining factor which can guarantee popularity of a film so it sells well. Popularity of a film influences by may factors. To examine which factors determining popularity of an animation film, this research use collaborative filetering method. In this research, the parameters are MPAA Rating, Star Value, Genre, Studio, and Time Release. The result of this research showed that the most determining factors of popularity in a film are MPAA Rating, Star Value and Genre. The result of the examine using collaborative method needs as many as possible user to get the accurate result.
- ItemAplikasi Multimedia Interaktif Sebagai Media Pembelajaran dengan Model Drill and Practicebmengunakan Metode Pengembangan Hannafin dan Peck(Politeknik Negeri Batam, 2017-01-05) Pandani, Dea; Dzikri, AfdholThis research was motivated by the problems is the lack of relevant learning media utilization. This study aims to help the learning process of students kindergarten age (4-5 years) in studying general knowledge and science, the concept of shape, pattern, size, and color using drill and practice models and determine the effectiveness of the use of interactive multimedia on learning outcomes. This interactive multimedia development methodologies are created using Hannfain and Peck. The study involved students Nur Hidayah Islamic kindergarten Sei drum, Village Mangsang as many as 30 people. Collecting data in this study conducted with test method. The data obtained from the test method quantitatively analyzed descriptively. Interactive multimedia development is designed based on the storyboard. To measure the success rate of this interactive multimedia, then performed a test. This test consists of functional testing applications and tests of significance. Of the two tests performed on the significance test diperolehlah the Sig. (2-tailed) <0.05 which means they learning via interactive multimedia works so well.
- ItemDesain Prototipe Media Pembelajaran Kriptografi(Politeknik Negeri Batam, 2017-01-05) Masyitah, Nur; ., Nelmiawati; Sitorus, Maya Armys RomaCryptography has been used in various fields such as ATM transactions, bank transactions, mobile phone conversations and so on. Cryptography is closely related to the issue of information security and data confidentiality. Learning in the course of network security, especially cryptography becomes one of the material that is quite difficult to understand by students. In this study, aims to design prototypes of cryptographic learning media and see the development of students' understanding of cryptographic material. Based on the results of Pre- Design Questionnaire that has been done, things that need to be evaluated during the learning of cryptography is time and teaching materials. For that we need a learning media that can help students improve understanding of learning cryptography. The learning media can be a prototype. In this study, the prototype designed in the form of web design using one of the free web editor that is Wix.com. Furthermore, the results of evaluation of learning and prototype testing can be seen in Questionnaire Results Design. The results of this study indicate that the level of mastery of cryptographic learning materials increased only by performing a demo system via web cryptography.
- ItemDeteksi Sql Injection pada Web Menggunakan Metode Code Review dan Penetration Testing(Politeknik Negeri Batam, 2016-12-13) Kortisa, Yogi; Arjo, Tri RamadaniVarious types of websites are developed today with the higher level of complexity, it still has the risk of security holes that can be exploited by cyber criminals. One type of attack is the most common SQL injection. This study aims to test the effectiveness of the methods Code Review and Penetration Testing in detecting SQL injection security holes in the web. In this study 360 Review proposed an approach in implementing both the detection method. The first stage is to test the Code Review method to find SQL Injection, and then use the results back to plan the Penetration Testing method. The results of this study can help web developers in understanding the potential SQL injection security holes in its application to then determine the choice of method is effective in detecting the gap.
- ItemIdentifikasi Ekspresi Pada Film Animasi 3d Menggunakan Ekspresi Wajah Berbasis Neural Network dan K-Means Clustering(Politeknik Negeri Batam, 2017-07-27) Wiyandari, Weni; Riwinoto; anis, anisDetection of expression is something that is strategic for a company engaged in the industrial sector in particular perfilm 3D animated movie, because it speeds up the approval process of the animation supervisor who worked animator, particularly in identifying expressions on character acting. To detect the expression required an automatic system. The system requires a method of artificial intelligence. There are two methods of artificial intelligence that is quite popular in the identification of expression, namely Neural Networks and K-Means Clustering. Neural Network is a supervised learning method which is well used in pattern recognition, while the K-Means Clustering is an unsupervised learning effective methods applied in the process of clarifying the characteristics of the object and is not affected in the order of objects used. The experiment was conducted using both methods to find the highest level of accuracy. In training and testing with a ratio of 80%: 20% of data using Neural Network, the epoch value 500, learning rate 0.3, and 0.2 momentum. While at K-Means Clustering, training to use 100% of the data, with the value itteration 500, numCluster 8 and seed 8. The test results on eight basic expression of happy, sad, afraid, demeaning, angry, disgusted, suprised and interestd, show the highest accuracy on Neural Network is 100%, while the accuracy of the K-Means Clustering is 89.17%.
- ItemImplementasi Color Mood pada Video Klip PYGMY Marmoset Berjudul Cerita Senja dengan Metode Perancangan Villamil Molina(Politeknik Negeri Batam, 2016-01-17) Clara Manurung, Ruth; Alfian, AlfianThe development of Technology made the creative industry created more innovations. As in Cinematography where coloring a video and film has become a trend to support the story or the screenplay. In this study, will be create a video clip with Cerita Senja song by Pygmy Marmoset and implementation the color mood. Designing the video clip using a Villamil Molina method. This method consists of Development there is make a story. Then Preproduction there are make a storyboard, made a list of stuff for shooting schedule of shooting, permission for using the song. Next step is Production where it is to start shooting. In step Postproduction, there is editing step and implementation the color mood. The last step is Delivery, where in this step the process is looking for the responden of audience for the color mood, is it the color mood matching with the lyric of Cerita Senja. Then author make online questionnaires with total of correspondent is 43 people. The result of the questionnaires of implementation color mood in the video is successful.
- ItemImplementasi Dynamic Scripting Menggunakan Metode Top Culling Pada Game Arcade Into The Space(Politeknik Negeri Batam, 2017-06-16) Muhaimin, Maharani; Riwinoto; Miranto, CahyaThe game is something that can be played with the purpose of refreshing or entertaining and with certain rules so that there are winners and some are defeated. Player satisfaction is the thing that affects the intention of the game, the more satisfied a player then will feel addicted and more often play the game. A game that is said to be balanced, is a game that is not too difficult and not too easy, so the ability of the player itself to be a major factor in the success of players in playing the game. The importance of players satisfaction affects the difficulty level of the game, generally game player discontent with AI game quality that controls opponents to make players more opponents are controlled by humans, but human- controlled opponents are not available. Because research is needed with new techniques using dynamic scripting for online adaptation in AI games, and 3 (three) different enhancements for dynamic scripting techniques, namely high-fitness penalizing, weight clipping and top culling. Based on research that has been done using top culling method on arcade game type, able to make a balanced game and keep the game remain balanced reach more than 45% -55% from the average value of winning.
- ItemImplementasi Dynamic Scripting Menggunakan Metode Weight Clipping Pada Game 2d Arcade Platform(Politeknik Negeri Batam, 2017-07-02) Kevin, Muhammad; RiwinotoAt this time the development of technology is so growing very rapidly. One of them is game or game. Currently the game not only can be played on the PC, but can also be played on a gadget or smartphone. The games are created using the system. The system is what will govern how the game will run later. A good game is a game that has a good appeal from the side view, rules and also AI because the attraction has one of the functions as an entertainer. But not all AI can make players feel entertained. AI that can make players feel entertained is the AI that can provide a sense of challenge to the players by adjusting their ability to the ability possessed by players. For that it needs mechine-learning that is Dynamic Scripting and weight clipping method to adjust the ability of AI and player. Experiments conducted in this study using questionnaires of 60 questionnaires which are then divided into 2 parts, namely in the first consists of 30 people gamers and the second part 30 people non-gamers. Everyone who filled out the questionnaire conducted 15 experiments in each mode. But the data taken is only the data on the order of 6 to 15. Because the initial 5 data is considered to have a game that has not been stable. So as to generate data as much as 1800 data. So as to generate data as much as 1800 data. So as to produce an average value in offensive mode on gamers (7.03), non-gamers (3.60), defensive mode in gamers (7.10) and non-gamers (3.07), and random mode in gamers (7.77) and non-gamers 3.80).
- ItemImplementasi Dynamic Scripting pada Game Arcade dengan Mode Automatic Player Menggunakan Algoritma Genetika dan Neural Network (GANN)(Politeknik Negeri Batam, 2017-07-03) Restu Kesuma, Ariyandi; RiwinotoArcade Game is a type of game that is not focused on the story, but only played to find satisfaction and pleasure "just for fun" or to chase after the point / highscore. This Arcade game has its own interest, which is usually used to provide excitement in game play. Because the main character can perform various actions according to the pattern of the game platform provided and excitement about how to find the most appropriate way for the game to continue running to get the highest score. Therefore, the current game is not only a media entertainer, but in the game we can also provide information, and train the motor system, reflexes, and how to read and create strategies by playing the game. AI (Artificial Intelligence) is one component in the game where with the presence of Artificial Intelligent game will feel more interesting. Artificial Intelligent is basically a part of the system that can make its own decisions and is usually placed on the enemy, but in this project Artificial Intelligent will be placed on game characters that aims to show the ability of characters in solving problems in the game. Artificial Intelligent can be used for various purposes including one of which is to make the characters able to adapt to the problems that exist in the game by finding their own solutions.
- ItemImplementasi Motion graphic pada Proses Perkuliahan di Politeknik Negeri Batam(Politeknik Negeri Batam, 2017-01-03) Ika Fitri, Intan; Dzikri, Afdhol; Prasetyaningsih, SandiMotion graphic implementation on College Study Process at Politeknik Negeri Batam. Multimedia and Networking study program is a branch of Informatics Department which is exist at Politeknik Negeri Batam. This study program has been developing since the use of technology is increasing each day, ones of useful part of well developing technology nowadays are for promotion and introduction. Introduction or promotion media is not only just brochure or flyer, but now it also can be use animation and video products, however right now the effort to introduce this Multimedia and Networking study program is still less than what we expect. The creation of Motion graphic on college study process at Politeknik Negeri Batam which later be specific on Multimedia and Networking study program as an options for introduction of promotion media which is following the technological development. This Motion graphic is created using the development of multimedia technology by Vaughan. After the products is done, then process is continued to the analysis about animation principle that will implemented to this Final Project then also analyze the tipografi based on clarity principle. The result of this research will be the Motion graphic for College Study Process at Politeknik Negeri Batam which delivered on format MP4.
- ItemImplementasi Struktur Musik pada Film Pendek “Mahasiswa Malam (Sumpit Versi 2)” dan Analisis terhadap Tingkat Emosi Penonton(Politeknik Negeri Batam, 2017-07-05) Saharoh, Siti; RiwinotoIn this final project, a short film will be made about the story and existence of student activists, with an emphasis on music editing techniques to provide clear information As well as provide an atmosphere on the film without leaving a natural impression with the aim of making natural effects stay awake so it looks more interesting. The success of a film is also very dependent on the quality of music on film production, the resulting design of short films with a duration of 18 minutes. External Validity used in this experimental study used conceptual replication of the mechanisms of music to evoke emotion. Research subjects were 20 students of Batam. The software used is Adobe Premiere, Adobe After Effect, The results show that applying music on film can emit an emotion.
- ItemImplementasi Teknik Color Correction dan Color Grading Dalam Pembuatan Film “Tempat Wisata di Batam”(Politeknik Negeri Batam, 2017-07-31) El Yunusia, Rahma; Sitorus, Maya Armys Roma; Prasetyaningsih, SandiFilmmaking is currently growing, most of the films presented are not pure films from the initial shoot but have been edited. One of the editing process in the film is the color correction and color grading used to correct the color of the film. Therefore, the film was made "Tourist Places in Batam" by applying the process of color correction and color grading editing. The making of this film is structured using Villamil Molina design method. This method consists of the stage of development is to make story ideas. Further preproduction is to find the location, create a script, create a storyboard and preparation of equipment used. The next stage of production is taking video, sound recording and background music selection. In the next stage postproduction process editing and implementation of coloring. For the final stage of the delivery section the video will be uploaded on YouTube. The movie "Tourist Places in Batam" produced a duration of 10 minutes 22 seconds. The test results on the films found that color correction and color grading make the mean RGB color values on different films before and after using color correction and color grading. After the color correction and color grading of the Film Places in Batam, the green color becomes more increased compared with the red and blue color that decreased.
- ItemManajemen Risiko Ancaman Pada Aplikasi Website Sistem Informasi Akademik Politeknik Negeri Batam Menggunakan Metode Octave(Politeknik Negeri Batam, 2017-01-13) Reza Destrianto, Fernando; ., Nelmiawati; Sitorus, Maya Armys RomaWebsite application is a service of information that is often used by Internet users today. Academic Information System (SIA) is a website application that is in Politeknik Negeri Batam. SIA is used to keep record, grade and biographical data from student. Therefore, needs to risk identification and risk management of threats are found on the SIA. Based on the Open Web Application Security Project (OWASP) there are several methods used for risk management threats, one of which is OCTAVE. OCTAVE is a method of systematically managing risk by identifying risk. This research aimed to test the safety and risk management threats that occur at SIA. OCTAVE method aims to provide a stage in managing the risk of threats are found. The Results obtained from this research is found four categories of threats that is category of authentication, encryption, session management and configuration management. Categories of threats which obtained can be used by UPT-SI Politeknik Negeri Batam as a form of preventive measure against weakness in the SIA website application.
- ItemPembuatan Film Pendek Life Between Life dengan Menggunakan Teknik Editing Color Correction dan Color Grading.(Politeknik Negeri Batam, 2017-08-03) Hari Sabrani, Dwi; Dzikri, Afdhol; Firmanda, ArdimanThe short film life between life is contained therein a moral messages. In the process of making this short film through has three stages, there are pre production, production, and post production. The moral messages contained in the movie is a message that addressed to the people in the present era, is too busy with their smartphone, gadget/each. to make this movie more exciting, i do the color correction and color grading, which will be done at the post production process. Color correction for fixing the basic color video that taken directly from the camera, that might be just the raw video of excess exposure or brightness too light that we will found on that raw video. After going through the process of color correction, the next process is conducted to the color grading, which is staining in a video as a finishing / retouching a film before the rendering process is carried out. In order to get the mood/atmosphere that describe the state of the atmosphere in the film.